I'm trying to create a passive state in battle that cycles through a battle bonus at the end of each individual character action.
The state is invisible, never goes away, and is only ever active in battle
I have the common event set up and ready to go
But I have ZERO idea what I'm supposed to...
It's been a long time since I was here but I have a lot of updates... btw I am teaching again about game programming and game design in some schools here in Brazil hahahaha It's good to see kids and teens learning this kind of thing!