Hello Plugin Makers,
I Would like to place in a Plugin Request for a Zelda like music-mechanic, Similar to the one in "Ocarina of time","Majora's mask" and "Windwaker". I want the plugin to work the same or at least somewhat close to the mechanics in those games. It would be nice to have it be...
Welcome to the recruitment thread for The Legend of Zelda: Servants of Darkness!
The game will be made with RMMV. However, that could change to RMMZ.
A new threat has befallen the kingdom of Hyrule. The New Order of Calamity, led by the Gerudo chief Ganondorf, is holding...
Engine in use is subject to change
I'm calling it The Legend of Zelda: Servants of Darkness. The basic story of the game is that a cult led by Ganondorf, chief of the Gerudo, is working to take over the land of Hyrule so that Ganondorf can unleash his true form of demon king Ganon and turn...
I'm working on designing my game and need to know how many tiles wide and high I can fit on screen at once. It's for a Zelda-type action/puzzle game, in which each map is 1 screen with no scrolling.
I know I can change the screen resolution with plugins, and I currently have it set to 1248×720...
Hi i have a few Questions(I use RPG maker mv for Nintendo switch):
1 Is There a a way to make a Zelda Like Battle System in Rpg Maker mv for the switch?
2 is There a way to make a Party Game with a dice and Minigames?
Do you think it would be possible for a newbie to use RPG Maker XP while making own tiles for the world and own pixel art for sprites?
I want to start making something like the first Zelda. It seems simple. Thoughts?
Welcome To The Island Of Hearth
It was 10 decades ago when the portal opened and from
it evil so old, that only old and ancient magic
forgotten to the world can defeat It. Many have fallen
to this great new threat. Adventures from all over
the world have come to hearth looking for...
A while ago, I played ''Legend of Zelda: The Lampshade of No Real Significance'' and I loved the artstyle so much I tried making a game with the same charm artwise.
Our hero Nimble start as a normal troll child, sleeping in his bed when his friend comes in
to wake him up to remind him that it's...
single-screen maps with automatic movement between them - April 29, 2016
Creator name: Ben Hendel-Doying
single-screen maps with automatic movement between them
Allow for the automatic movement of the party between maps simply by walking to the edge, without the need to create ANY...
To offer a bit of style to a game I've been working on, I have blurred the bottom and top halves of my map, and when the player characters are on those blurry sides of the map, they appear blurred as well. This simulates a "tilt shift" photo effect, which is awesome, and it looks pretty cool...
The world has become ravaged by a dark and hateful evil. It is spreading across the lands, turning old allies against one another, destroying once noble kingdoms, and corrupting the great spirits that watch over all life. Our hero ends up thrust on a quest to uncover the source of this...
I don't want my party listing to show up in game however I have health potions that can be consumed from the items menu.
I would love just a one click consume instead of needing to select the item and then select the party members to heal. I would like the item to just heal the party when...
by dismal_science__ and Caethyril
zHUD is a very rudimentary HP Head-Up Display, reminiscent to the style used in the Zelda series.
zHUD is designed for use with single-actor games.
zHUD uses a set of image files to indicate HP status.
I have a couple questions for the music buffs on here.
1. What types of resources should I look for if I'm looking to make a Gameboy style fanmade Zelda game? I know MIDI music is a thing but I'm not sure if that's just a file type of music or if it's an actual style. Can I have some insight...
After a lot of searching, everytime I've seen this question come up, it's people looking to 100% replicate Zelda-style gameplay, and thus the answer was always to use QABS for it.
However with me, I want to make use of Zelda's puzzle gameplay with stuff like shooting arrows at switches, using...
The FAMAS community presents
Status: completed game, collaborative project with varied gameplay
Genre: science fiction, puzzle, adventure
Languages: English & French
Game length: minimum of approximately 2 hours
Engine: RPG Maker XP
Graphics and music: custom
In a near future...
Welcome to the world of HERO STAFF and prepare for the challenge of your life!
The BLACK MAGE just woke up from his sleep and now has decided to finish what he started, only you, young her, can save us all!
A short but true 8-bit retro adventure full of puzzles, levels and colorful enemies...
Effervesce Fallacy™ - PV - C'est La Vie, for the best viewing experience, run the EXE, and adjust the audio via Options. The footsteps sounds are once again, barely audible. The PV only sounds as intended, if BGM Volume is set to 20%, or 40%, depending on your audio hardware.