I believe someone here knows the omori game, in the game you have the option of upscaling 2x by changing the resolution and together giving a 2x zoom on the screen, I would like to know if this can be done with some plugin or event in the game. (I've tried using MBS_mapZoom but the pixel's got...
I tried several different plugins for zooming in, as I want my game to be permanently 2x bigger than by default. MBS plugin was the closest to what I'd like, but even when I set the zoom at exactly 2.0, it has this weird pixel-stretching effect. So I looked for another way, and it turns out...
Author: Hakuen Studio
By default, RPG Maker MZ comes with zoom functions in his code. But it doesn't seem to have an event command for that.
This plugin adds plugin commands to use the default zoom with some nice options!
● Zoom in events, player,s or followers.
I try to make player character flying up by zooming the map out. The trick I found is only zoom the entire screen.
Does anyone know how to zoom only map while remaining the player scale (or may be some NPC)?
I'm trying to make a visual novel type game, and so I purchased the Visual Novel Bust plugin by Irina. I have no trouble at all displaying the bust, or adjusting the co-ordinates. But I didn't like how small all the sprites and such looked on the map screen, so I decided to run the MBS Map Zoom...
Merged with my main script, please refer to it for updates on map zoom:
This script allows you to show maps with a default zoom. When activated the zoom of the...
So my copy of MZ came with a plugin called ScreenZoom.js written by Sasuke Kannazuki. It lets you zoom your camera in on different event targets which is pretty cool. However I've noticed that whatever method the plugin is using for scaling causes a really nasty blurry effect on all the sprites...
I am working with some experimental large resolution tile sets that have stupidly huge tiles. They look cool but I need to be able to easily zoom in and out for it to work in a game. I got zoom working with a mouse wheel but not when combined with YED_TileD.
TileD is perfect but it has a...
I'm trying myself on a game for (hopefully) charity and I want it to be as good as possible.
Therefore I want the game to be zoomed in more than usual because it looks waaay better.
But every time the screen is zoomed in the floor is unwatchable and I fear that there is no solution to...
What is this about?
One of my experiment that allow smooth "zooming" feature via eventing. Modified to be user friendly and easy to study.
Apprentice knowledge of how script call works in event.
Understanding of how parallel common event works.
A switch (Zooming Mode), 2...
Can someone please help me out?
Can't seem to figure out why certain zoom values such as 2.25 create pixels above the character sprites (events/player).
$gameScreen.startZoom($gamePlayer.screenX(), $gamePlayer.screenY(), 2.25, 1)
Meanwhile zoom 2.4 & 2.6 work nicely:
Is there a...
Like the title says, I need a script call to zoom into the players x, y location. I'm using this for map transfers since I want that zoom effect before you enter a door. The script call I've been using is this;
$gameScreen.startZoom(x, y, zoom, duration);
The problem for me is with the "x" and...
Hello everyone, hope your all well. I'm having some compatibility issues with two plugins:
MBS - Map Zoom and MV Timed Message Popups.
Basically, the message popups work fine at normal scale. However, when I zoom into any map, the popups do not anchor to events as intended.
Hello! I'm using this zoom script (It's in French...), and I have it working on normal maps. However, I'm using parallax maps made with several scripts, and the script does not work correctly on these maps. Events and the player zoom in properly, but the parallax stays the same.
If I provide my...
Per the you tube zoom tutorial, here is my script:
Var xPos = $gamePlayer.screenX();
Var yPos = $gamePlayer.screenY();
$gameScreen.startZoom(xPos, yPos, 2.0, 300);
Here is my error message:
What went wrong?
Hello there, I've been invested in making an RPG game with Mana Khemia's battle system for a long time. But I really don't know where to start. I saw one that did an actual Tales Series' battle system... so I'm wondering if this one is possible?
I already know that you can make a bigger sprite...
aww man, color hex code #C4C4C4 doesn't work for the tint value in this scene I need something darker, which stinks just because I liked that one it was my favorite plastic explosive three times...#696969 (nice) should work better (WHY IS MY BRAIN LIKE THIS)
Well, I've got a party tomorrow, and my friends are coming over. I wanted to work a bit on the Fandom Scouts assets so I can be ready when that update arrives... in other news, Pizza Time Horror is getting a second teaser, and it shows Cabaret Helen's last performance before the location closed.
Also who used to be scared of Chuck E as a kid? I was! Now I love him!