Sprite Zoom Version 1.0.0
by
Aramis-IX
Introduction
Zoom events, the player and follower sprites! An adaption of Tsukihime's “Character Sprite Zooming” script for Ace.
Features
Zoom or shrink a sprite's width and height independently (or uniformly). Zoom animation(s) over time (or...
I'm not a programmer, but i find out a little function in another topic.
Sets the game zoom factor (called once on scene load):$gameScreen.setZoom((SceneManager._screenWidth)/2,(SceneManager._screenHeight)/2,2.5);With this you can zoom in game, but the zoom is immediate without transition...
MBS - Map Zoom
by Masked
Introduction
This plugin allows you to change the map zoom with some simple Plugin Commands, I made this based on this post.
Features
- The map scroll and mouse/touch movement are adapted to work with zoom;
- You can choose if the zoom is reseted when the...
This is not about battles
Let's say for example, I want to zoom in the screen centering on my "hero", for use in cutscenes or storytelling for example, how can I zoom in for that?
Alternatively, is it possible to zoom out as well? (for example, if you are in a big forest, or use a map item or...
So I've been working on a game, and I've been told that it needed to be zoomed in, so I found a script, and it worked! Sorta...
As you can see in the here GIF, the game crashes constantly, and the map transition is extremely glitchy.
Are there any Vx Ace scripters who can help with this...
I obtained the nifty zoom script for the camera in my game, but it refuses to cooperate with my map.
Here's an idea of what the zoom should look like:
to
but what I'm getting is this:
to
this.
i'm using the french zoom script with it's accompanying prerequisites. why is this...
Hi guys, I'm having a strange issue in VX Ace with Yanfly's Core Engine v1.09 and MGC's Map Zoom Ace v1.6.
The Core Engine v1.0 WORKS with Map Zoom v1.6 and does not have any issues.
However with v1.09 of Core Engine, the player can walk offscreen to the left and to the right. Basically the...
So hey :B I've been working on my game and I've also watched some japanese ones (Mermaid Swap, Mad Father, etc) and I noticed that games made on Wolf RPG Editor look "bigger or "buffier". Anyone has any idea how to make games look like this in VX Ace? (posting image):
Back in VX there was an animated battler script that allowed for Zoom functions to make the sprite appear bigger than it was, kind of like the Animation cell Zoom function in the database. What i'm interested is the Zoom function.
Is there any current script out there (that I haven't found...
I am after a specific zooming script for RPG Maker VX Ace.
I have searched several forums before requesting this, and have found the zooming script that is written by MGC.
After experimenting I found it does not really do what I am after.
I MAY however be understanding the script incorrectly...
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