◄Journey Battle System v.03►(Tankentai translation project)

Bonkers

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I in fact downloaded this script and used the demo to try it out for myself.  Though most battle systems are beyond me and my skill level with the editor, I found it to be a nicer experience and fairly easy to use by back tracking through the set characters.

*throws pokeball at Cyclops* 
 

nio kasgami

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well I don't know how to settle this command....I think if I understand you can do this by the CHanging background option not sure but...I think Elise is more advise for answer this..

SHe have more experience of me in Skill construction

@palladinthug : i am glad you apreciate the script id me and elise take time to update  and yes the script is fearly easy to use most of the time just take a long time to make the setup

------

Nio just notice the big monster and...

SUmmon is two monster and 

send 


so normally I am supposed to hit -150 with my demons D:! pers ball I guess?
 
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That Bread

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I tried this system out, it was great. I loved how everything was preset.

Throws one measly ball at the Cyclops's eye. There you have a new view of the world :p
 

Alkorri

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I think I'd need help to implement this script right, but otherwise it looks nifty! 

Also, that Cyclop looks awesome. Nervously tosses a Loveball at it 


Argh, only 1 left. What do I do when the balls run out? ;D
 

Ralph

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Buy in the demon hunters thread! and Congrats...this dude is dead ._.
 

Lady-Elise

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Eh?! I don't know what happened but yay! O^o??
As for the video, these skills can be done in Journey, although the creator of the video
is very experienced with the system... 

Anyway, these kind of movements require great knowledge of the system. Will most likely
do a tutorial about these things... just don't know on which tutorial to start >.<
 

nio kasgami

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Eh?! I don't know what happened but yay! O^o??

As for the video, these skills can be done in Journey, although the creator of the video

is very experienced with the system... 

Anyway, these kind of movements require great knowledge of the system. Will most likely

do a tutorial about these things... just don't know on which tutorial to start >.<
a funy event happened xD

but yes you should begin how to settle their Graphics pattern xD?
 

SquallStorm

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Er, well, if I can make a suggestion as far as tutorials go?  Perhaps we could start a thread with user submitted skills and how to make them?  there's free video recording software (albeit with a watermark) I use called Bandicam to record, so perhaps we can set up something similar, so the end user can see the process and the fruits of their hard work?  I think it'd be a good way for everyone to get inspiration for other skills and help each other learn as a result.
 

innoccence

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Okay soooo.... I have a wee issue with the whole 'FORCE ACTION' / "target('Action')" thing.

I have my action that I want the enemy to perform to lift them up into the air and have them be knocked back. When I use "target('LIFT_UP')", it lifts the enemy in the air and then resets them to their normal position almost instantly. I want the enemy to be knocked back and then pause in that spot until I tell it to go back to it's normal position. Am I doing something wrong? Here's the action info for the LIFT_UP command:

"LIFT_UP"        => ["move", 0,  80,   0,   0, -40,   0, [  20,  -20], "MOVE_LEFT"],
However when I call my action sequence, it still instantly resets the enemy instead of having them hold that position, which should be 80 pixels to the left. Any help would be appreciated! Thanks :D
 

nio kasgami

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did you set up the ''last'' position at the good place?
 

Lady-Elise

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@squallstorm: What do you mean exactly??
 
 
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SquallStorm

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Sorry, I was about to sleep when I typed that.  I was suggesting that we could have more of a wiki that anyone can edit dedicated to Tankentai, with the express purpose of action tags, their setups and their functions.
 

sleepingnamja

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I don't want to be that guy, but I'm dying to know when the next version is coming out because I really like this script and wish it was compatible with Yanfly Core Engine.
 

nio kasgami

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I don't want to be that guy, but I'm dying to know when the next version is coming out because I really like this script and wish it was compatible with Yanfly Core Engine.
originally it almost all compatible with yanfly just the scrolll command don't work with it
 

sleepingnamja

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Oh ok. Well. I have a problem right now.

I'm trying to edit the camera zoom so that the battle background isn't zoomed in.

I'm doing this by setting the value of "Time" and "Zoom"  as 0 in the "Battle_Camera" section.

But when I do this, the battlers are small, like they're zoomed out.

How do I make them into normal size?
 

nio kasgami

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don't settle to 0 but 40 and put the time to  0

the battle camera should be alright
 

sleepingnamja

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So in the battle camera, I set the time to 0 and the zoom to 40 in all 3 of the "Camera(field)" keys.

And I got this.

I want the battle background to be like this, but the battlers look like they're zoomed out, and I want them to be in the normal size,

like this:

 

SquallStorm

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So, would anyone have any idea which section character transparency would be under?  I have a set of skills for an assassin in which they seem to disappear and reappear instantly.
 

nio kasgami

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So in the battle camera, I set the time to 0 and the zoom to 40 in all 3 of the "Camera(field)" keys.

And I got this.

I want the battle background to be like this, but the battlers look like they're zoomed out, and I want them to be in the normal size,

like this:


you can do a zoom for the actor  check the zoom option in the setup and input the zoom in the iddle setting of the actor it will make the actor sprite correctly

So, would anyone have any idea which section character transparency would be under?  I have a set of skills for an assassin in which they seem to disappear and reappear instantly.
Opacity option in setup section

and you idea of tutorial seem interesting 
 

sleepingnamja

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I'm sorry, but I've been looking all over the script and I can't find what you're talking about.
 

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