◄Journey Battle System v.03►(Tankentai translation project)

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Lady-Elise, Apr 3, 2014.

  1. nio kasgami

    nio kasgami VampCat Veteran

    Messages:
    8,600
    Likes Received:
    2,359
    Location:
    Canada / Quebec
    First Language:
    French
    huh? just do the find option and write zoom and it will redirect you a the good place...
     
  2. sleepingnamja

    sleepingnamja Big Pimpin' Veteran

    Messages:
    72
    Likes Received:
    12
    Location:
    Texas
    First Language:
    English
    Is it one of these?

    [​IMG]

    [​IMG]

    [​IMG]
     
  3. nio kasgami

    nio kasgami VampCat Veteran

    Messages:
    8,600
    Likes Received:
    2,359
    Location:
    Canada / Quebec
    First Language:
    French
    gosh...it say : resize and the key is zoom..so it is a little obvious...
     
  4. sleepingnamja

    sleepingnamja Big Pimpin' Veteran

    Messages:
    72
    Likes Received:
    12
    Location:
    Texas
    First Language:
    English
    Okay, so here is what I've done so far...

    I changed the time to 0:

      "BEFORE_TURN"   => ["camera",   6, [  40,   0],  0, 40],  "TURN_END"   => ["camera",   6, [   0,   0], 0, 40],  "END_COMBAT"     => ["camera",   6, [ 100,   0], 0, 50],And no matter what I do, nothing changes when I change any of this part:

    Code:
      "H_SHRINK"         => ["zoom",  12,  [1.0, 1.0],  [0.5, 1.0],  0],  "V_SHRINK"         => ["zoom",  12,  [1.0, 1.0],  [1.0, 0.5],  0],
    And I have not touched this at all:

    Code:
      "CAM_RESET"=> ["camera",   6, [   0,   0], 100,  40, false],  "ZOOM_IN"    => ["camera",   6, [   0, 100], 120,  40, false],  "ZOOM_OUT"  => ["camera",   6, [   0,   0],  80,  40, false],  
    What am I doing wrong here?
     
    Last edited by a moderator: Aug 1, 2014
  5. nio kasgami

    nio kasgami VampCat Veteran

    Messages:
    8,600
    Likes Received:
    2,359
    Location:
    Canada / Quebec
    First Language:
    French
    huh...did you know how to input a keyword in action before? just for be sure
     
  6. sleepingnamja

    sleepingnamja Big Pimpin' Veteran

    Messages:
    72
    Likes Received:
    12
    Location:
    Texas
    First Language:
    English
    No I don't.
     
    Last edited by a moderator: Aug 1, 2014
  7. nio kasgami

    nio kasgami VampCat Veteran

    Messages:
    8,600
    Likes Received:
    2,359
    Location:
    Canada / Quebec
    First Language:
    French
    ho my ....

    goo check the section FULL_ACTION  and examine how it seem to work....

    and create new key not edit the one ...key don't work if you don't input them in FULL_ACTION things....
     
  8. sleepingnamja

    sleepingnamja Big Pimpin' Veteran

    Messages:
    72
    Likes Received:
    12
    Location:
    Texas
    First Language:
    English
    Okay, so I've searched down all of the full_action lines and found lines 132, 283, 339, 340, 343, 385, 391, 1012, 1186, 1188, 1240, 1262, 1268, 1278, 1290, 1298, 1305 in "Journey System."

    Do I type "zoom" in the brackets of the relevant full_action lines? Like I notice some say "Action branch" or "Loop Termination."
     
  9. nio kasgami

    nio kasgami VampCat Veteran

    Messages:
    8,600
    Likes Received:
    2,359
    Location:
    Canada / Quebec
    First Language:
    French
    not what I meaned before begin to edit the system try to understand how he works in the setup part because you will have dificulty to understand what I mean I just say to look in the full action things and check how it seem to works
     
  10. sleepingnamja

    sleepingnamja Big Pimpin' Veteran

    Messages:
    72
    Likes Received:
    12
    Location:
    Texas
    First Language:
    English
    I don't want to be that guy again, but I ran into a problem with the Yanfly Core Engine.

    When I use this script, Yanfly's, Moghunter's battle hud ex, and Moghunter's atb (or any atb), I'm not able to do anything in the second turn because nothing happens when I click an action.

    There's nothing that can be done about this right now right?
     
  11. nio kasgami

    nio kasgami VampCat Veteran

    Messages:
    8,600
    Likes Received:
    2,359
    Location:
    Canada / Quebec
    First Language:
    French
    weird bugs.... what it is the order you have your system?
     
  12. sleepingnamja

    sleepingnamja Big Pimpin' Veteran

    Messages:
    72
    Likes Received:
    12
    Location:
    Texas
    First Language:
    English
    Yanfly Core

    Journey

    Moghunter battle hud ex

    Atb (every atb has the problem)
     
  13. nio kasgami

    nio kasgami VampCat Veteran

    Messages:
    8,600
    Likes Received:
    2,359
    Location:
    Canada / Quebec
    First Language:
    French
    hum ....you can wait for elise to answer this bugs seem unknow to me
     
  14. sleepingnamja

    sleepingnamja Big Pimpin' Veteran

    Messages:
    72
    Likes Received:
    12
    Location:
    Texas
    First Language:
    English
    I just tried out another ATB. C Winter's ATB is the only ATB that I found to work with all of those scripts combined.
     
    Last edited by a moderator: Aug 2, 2014
  15. nio kasgami

    nio kasgami VampCat Veteran

    Messages:
    8,600
    Likes Received:
    2,359
    Location:
    Canada / Quebec
    First Language:
    French
    C winter ATB is simply the atb compatible with tankentai is normal it work ;3
     
  16. BCj

    BCj Veteran Veteran

    Messages:
    1,443
    Likes Received:
    688
    Location:
    NL
    First Language:
    Dutch
    Primarily Uses:
    N/A
    Can you use 4x4 spritesheets? And if so, how?
     
  17. absolute zeero

    absolute zeero Warper Member

    Messages:
    2
    Likes Received:
    0
    How can I create a weapon animation that throws the weapon and returns it to the user, such as a boomerang or a shuriken? I know there's a skill and an animation for thrown weapons, but I want the weapon to be thrown when selecting the Attack command and not have a cast animation.
     
  18. Uzuki

    Uzuki Kawaii on the streets, Senpai in the sheets Veteran

    Messages:
    1,848
    Likes Received:
    1,261
    Location:
    Georgia
    First Language:
    English
    Primarily Uses:
    RMMV
    You'll need a script to change an actor's or weapon's to use a skill other then attack. Check Yanfly's site for attack replace script.
     
  19. ディーノス

    ディーノス Make a new destiny! Veteran

    Messages:
    187
    Likes Received:
    19
    Location:
    Indonesia
    First Language:
    Indonesian
    hey absolute zero...

    you can check my alternate demo in imperfect indonesia tankentai version...

    here...

    https://www.dropbox.com/s/lh2xtue4qbzodtd/Kaduki%20Indonesia.rar

    the password is : Deempty

    NB : i already make some weapon types in tankentai... such as... Gun(not really),Magical Staff, Boomerang, and Spear :)
     
  20. nio kasgami

    nio kasgami VampCat Veteran

    Messages:
    8,600
    Likes Received:
    2,359
    Location:
    Canada / Quebec
    First Language:
    French
    people all these attack can be made easely

    you have first to go in tyhe skill setting in configuration part 

    and after you do this

    when 1return weapon_persoendenddef weapon_persocase weapon_idwhen 1 return "boomerang"endendand after you do yourself the key word no need of extra script all of these option are integrate in the system 
     
    d_a_renoir likes this.

Share This Page