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Hey! usually i dont ask for alot of help but im really stuck on this one guys... if you guys could come up with a solution that would be AWESOME, if im smart enough to follow what you say. lol
So basically... im using a parallel to locate 4 different events using map x and y for "boulder 1 2 3 and 4"
so that if boulder 1 fills hole 1 then hole 1 will dissappear, but incase the player pushes boulder 1 to fill hole 2 then hole 2 will dissappear the problem im having is incase boulder 1 does go in hole 2 i want hole 1 to remain open for boulder 2 3 and 4 .
i cant figure out how to do this....
basically... i want all 4 boulders to fit in any of the 4 hole locations but only close the hole that 1 boulder is on and leave the rest open for the other boulders, if u know what i mean?
so the player can push any boulder in any hole but only 1 hole at a time close up.
So basically... im using a parallel to locate 4 different events using map x and y for "boulder 1 2 3 and 4"
so that if boulder 1 fills hole 1 then hole 1 will dissappear, but incase the player pushes boulder 1 to fill hole 2 then hole 2 will dissappear the problem im having is incase boulder 1 does go in hole 2 i want hole 1 to remain open for boulder 2 3 and 4 .
i cant figure out how to do this....
basically... i want all 4 boulders to fit in any of the 4 hole locations but only close the hole that 1 boulder is on and leave the rest open for the other boulders, if u know what i mean?
so the player can push any boulder in any hole but only 1 hole at a time close up.
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