- Joined
- Jun 1, 2014
- Messages
- 81
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- English
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I planned out the map for my first town. It's 150x150 and looks pretty good for my first attempt. I am using Mack Style sprites, which is why I made it so much bigger than it probably needed to be. Anyway, once all was said and done I made a list and realized I'll need about 104 NPC's for this town to operate on a believable level. Most of these NPC's are going to be workers such as the Inn Keeper and Shop workers, as well as the Mayor. However, some of them are not. Some of them are Nuns, Priests, Dockworkers, Warehouseworkers, etc. My question is this:
Obviously not ALL of the NPC's will be on the main map. Most of them will be sequestered to their own individual interior maps (houses, shops, etc). Is this too many NPC's for the game to load and render properly if I have minimal events occurring on the map as well? I don't want to create a laggy opening to the game, but this is definitely going to be the central hub of my game.
In the same vein, would it be better for the game if I created large sheets for interiors and put a few on the same page, or would it be better for the game if I created individual interiors for each building (which is about 50-55). Any assistance would be greatly appreciated, guys and gals. (Talk about biting off more than you can chew for a solo project, fresh out the gate).
Obviously not ALL of the NPC's will be on the main map. Most of them will be sequestered to their own individual interior maps (houses, shops, etc). Is this too many NPC's for the game to load and render properly if I have minimal events occurring on the map as well? I don't want to create a laggy opening to the game, but this is definitely going to be the central hub of my game.
In the same vein, would it be better for the game if I created large sheets for interiors and put a few on the same page, or would it be better for the game if I created individual interiors for each building (which is about 50-55). Any assistance would be greatly appreciated, guys and gals. (Talk about biting off more than you can chew for a solo project, fresh out the gate).

