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Romanticist

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TheoAllen

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Code:
SB = :X #Set the save key here
class Window_Message < Window_Base 
  #-------------------------------------------------------------------------- 
  # * Input Pause Processing 
  #-------------------------------------------------------------------------- 
  def input_pause   
    self.pause = true   
    wait(10)   
    Fiber.yield until Input.trigger?(:B) || Input.trigger?(:C) || Input.trigger?(SB)   
    if Input.trigger?(SB)     
      SceneManager.call(Scene_Save)     
      Input.update     
      input_pause   
    end   
    Input.update   
    self.pause = false 
  end
end
 

Romanticist

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Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
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The :A key symbol in RM actually pertains to the "Shift" key in the keyboard by default. In that script its set to the symbol :X which is the "A" key on the keyboard.

As for calling Scene_Menu, whats the error message upon crashing?
 

Romanticist

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