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Romanticist

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Romanticist

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Roninator2

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This will handle some of it, but I can't find a way to stop the cursor when selecting personal commands (skills, equipment, status), when you want to select the actor.
Code:
class Window_MenuCommand < Window_Command
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  alias r2_refresh_9b9vb24v   refresh
  def refresh
    r2_refresh_9b9vb24v
    $game_system.cursor_animation_visible = false
  end
  alias r2_process_ok_8gf38f    process_ok
  def process_ok
    r2_process_ok_8gf38f
    $game_system.cursor_animation_visible = true
  end
end

class Window_RingStatus < Window_Selectable
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  alias r2_refresh_929fbfe123   refresh
  def refresh
    r2_refresh_929fbfe123
    $game_system.cursor_animation_visible = false
  end
  #--------------------------------------------------------------------------
  # * Processing When OK Button Is Pressed
  #--------------------------------------------------------------------------
  alias r2_process_ok_929gu   process_ok
  def process_ok
    r2_process_ok_929gu
    $game_system.cursor_animation_visible = true
  end
end
class Window_ChoiceList < Window_Command
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  alias r2_choice_start_87g31f    start
  def start
    r2_choice_start_87g31f
    $game_system.cursor_animation_visible = true
  end
end
class Window_GameEnd < Window_Command
  alias r2_game_end_init_87723bf     initialize
  def initialize
    r2_game_end_init_87723bf
    $game_system.cursor_animation_visible = true
  end
end
class Window_TitleCommand < Window_Command
  alias r2_init_title_723b    initialize
  def initialize
   r2_init_title_723b
   $game_system.cursor_animation_visible = true
  end
end
 
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Romanticist

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Romanticist

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Romanticist

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Kes

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@Romanticist If this has solved your query completely, please Report your post and ask for the thread to be closed.
 

Romanticist

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Romanticist

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Romanticist

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Roninator2

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It will depend on what your doing in the game. I just tested it with going straight to the title screen without doing anything else and it didn't show.
I added in this...
Code:
class Window_TitleCommand < Window_Command
  alias r2_init_title_723b    initialize
  def initialize
    r2_init_title_723b
    $game_system.cursor_animation_visible = true
  end
end
And now it shows.
 

Romanticist

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