- Joined
- Jan 27, 2018
- Messages
- 69
- Reaction score
- 176
- First Language
- English
- Primarily Uses
- RMMV
I've been trying to make a game that is automatically fullscreen at 1080p or 720p at a minimum. I want the game to be close up, so everything from the background tiles to the sprites are all larger than 48 x 48. I've been running into a series of issues though that are all kind of interconnected.
My first issue is that I have a game that looks like this:
because everything is at a tiny 48 pixels, as opposed to this:
which would have the images take up more pixels on the screen like I want.
I've been messing around with custom assets (I want every asset in the game to be original) but without knowing how large images would work within the constraints of RPG Maker, it's hard for me to even make placeholders.
I've been trying to make larger images work in the tilesets, but it really doesn't work well with images so large. I'm seeing pieces of information about parallax mapping which is looking more like my better option. However, the tutorials that I've been finding seem to be aimed at people who are already well versed in RPG Maker and all it's plugins, or they only go into creating the map in photoshop and not how to turn it into a workable map in RPG Maker.
I kept trying though. I figured first things first, get my game to show in full screen.
I went into the Community Basic plugin and changed the resolution to 1920x1080p. This allowed my game to play over my whole screen (albeit still windowed), however the game was still a tiny square in the middle.
The only way I could think of fixing this is by changing the map dimensions. So, figuring that each tile is 48p, I changed the map size to 40 squares x 23 squares to try and get it as close to 1920x1080 as I can. But doing this has added black bars unless I force the game to open in fullscreen mode.
Also, it has a scroll top and bottom because 1080p = 22.5 48p squares, which I couldn't in fact punch into the settings.
How do I get around this issue?
I want all the assets in the game to be large, but it seems like this is not something that is commonly done and there seems to be less tutorials about it.
I want my sprites and animations to be large (Extremely large in some cases) and it seems counterintuitive to try and map these all out in 48 pixel squares. Am I missing something? Can you create all the images in the game like you would a parallax map image?
I've read through nearly all the beginner tutorials I could find. I'm at a point where I'm guessing what I want to do falls more into an intermediate category, yet most tutorials seem either beginner or advanced.
I have some learning difficulties and was hoping for some intermediate guidance explained simply.
A little embarrassed about that.. but it is what it is. 
My first issue is that I have a game that looks like this:
because everything is at a tiny 48 pixels, as opposed to this:
which would have the images take up more pixels on the screen like I want.
I've been messing around with custom assets (I want every asset in the game to be original) but without knowing how large images would work within the constraints of RPG Maker, it's hard for me to even make placeholders.
I've been trying to make larger images work in the tilesets, but it really doesn't work well with images so large. I'm seeing pieces of information about parallax mapping which is looking more like my better option. However, the tutorials that I've been finding seem to be aimed at people who are already well versed in RPG Maker and all it's plugins, or they only go into creating the map in photoshop and not how to turn it into a workable map in RPG Maker.
I kept trying though. I figured first things first, get my game to show in full screen.
I went into the Community Basic plugin and changed the resolution to 1920x1080p. This allowed my game to play over my whole screen (albeit still windowed), however the game was still a tiny square in the middle.
The only way I could think of fixing this is by changing the map dimensions. So, figuring that each tile is 48p, I changed the map size to 40 squares x 23 squares to try and get it as close to 1920x1080 as I can. But doing this has added black bars unless I force the game to open in fullscreen mode.
Also, it has a scroll top and bottom because 1080p = 22.5 48p squares, which I couldn't in fact punch into the settings.
How do I get around this issue?
I want all the assets in the game to be large, but it seems like this is not something that is commonly done and there seems to be less tutorials about it.
I want my sprites and animations to be large (Extremely large in some cases) and it seems counterintuitive to try and map these all out in 48 pixel squares. Am I missing something? Can you create all the images in the game like you would a parallax map image?
I've read through nearly all the beginner tutorials I could find. I'm at a point where I'm guessing what I want to do falls more into an intermediate category, yet most tutorials seem either beginner or advanced.
I have some learning difficulties and was hoping for some intermediate guidance explained simply.



