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So I need to increase my character's sprite size from 32x48 to 48x72, which is a 150% scale. Obviously this is not a clean multiple so half the pixels are too big and the other half too small.
Original:

150% scale:

200% would be too big for my purposes, while 150% is just right. Is there a way to deal with the issue of every other pixel being stretched? (e.g. look how his left tusk is twice as thick as his right tusk)
Original:

150% scale:

200% would be too big for my purposes, while 150% is just right. Is there a way to deal with the issue of every other pixel being stretched? (e.g. look how his left tusk is twice as thick as his right tusk)