150% Sprite Scale?

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,886
First Language
English
Primarily Uses
N/A
Ah, thank you Tale, it was the first link that I was thinking of. The second one looks useful too!
 

mishakoc

Professional Procrastinator
Veteran
Joined
Jan 1, 2019
Messages
143
Reaction score
871
First Language
Czech
Primarily Uses
RMMV
I was actually using the older version of his tool, I used the slower method (1). You need to play with the newer one a bit yourself but it should give you similar results, it's from the same person. There probably aren't too many different settings to choose from.
 

mishakoc

Professional Procrastinator
Veteran
Joined
Jan 1, 2019
Messages
143
Reaction score
871
First Language
Czech
Primarily Uses
RMMV
Ah, I see. Try using the link I gave you. Only thing it does it upscale a PNG to 150%. It's easy to use.
 

Frostorm

[]D[][]V[][]D aka "Staf00"
Veteran
Joined
Feb 22, 2016
Messages
1,846
Reaction score
1,598
First Language
English
Primarily Uses
RMMV
Just wanted to recommend the tool by RyanBram, it's the first link. I have been using the older version which basically just scales anything by 150% with quite good results, like this Vx Ace sheet scaled for MV.
The thread you linked has a post that features an article regarding HD remakes:
http://www.fortressofdoors.com/doing-an-hd-remake-the-right-way

There's a screenshot in that article of Final Fantasy 1's PSP remake:
1594506846550.png
Rofl, doesn't it look like it was made in RPG Maker?...
:rheh:
 

Frostorm

[]D[][]V[][]D aka "Staf00"
Veteran
Joined
Feb 22, 2016
Messages
1,846
Reaction score
1,598
First Language
English
Primarily Uses
RMMV
I just wanted to share my technique/settings for scaling sprites to 150%. These are just my personal preferences that I've perfected for my project, which may or may not be to your liking.

1st step is to use the XBR 3x <No Blend> filter, then click "Resize".
1594688247485.png

The image size will automatically be tripled from the original. You'll notice that you cannot change the resolution using XBR 3x <No Blend>. Next, click "Switch" to use the result as your new source image.

2nd step is to use the Lanczos filter, but you'll want to input some settings before clicking "Resize".
1594688179984.png

3rd step is to tweak some of the settings (as shown).
1594688789067.png

You'll notice the "Target Resolution" box isn't grayed out. You'll want to input Width & Height values that are 150% of your ORIGINAL image. If you don't remember, you can simply halve the numbers on the bottom left since that intermediate image is at a 300% scale. Next, check "Use Centered Grid" and set the Radius to 5.00. Now click "Resize". Lastly, click anywhere on the right side (Target Image) to save your image. Voila, you now have a natural looking sprite scaled at 150%!

Edit: Whoops, apologies for double posting...

PS: For 125% scale, I prefer using XBR 4x w/ Lanczos (Centered Grid 1.00).
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

2021? I still wonder if people still doing MV than MZ more
Seeing a lot more active Ace topics recently, is it making a comeback? :o
0-7, left-to-right, top-to-bottom
As soon as I'm able to get out of bed I'm probably gonna go so hyper from being too cooped up, and burn myself out into another awful flare. lol
It makes me feel proud whenever an RM game does well. Even though I had nothing to do with it.

Forum statistics

Threads
107,627
Messages
1,031,011
Members
139,746
Latest member
Krunga
Top