I was actually using the older version of his tool, I used the slower method (1). You need to play with the newer one a bit yourself but it should give you similar results, it's from the same person. There probably aren't too many different settings to choose from.
Just wanted to recommend the tool by RyanBram, it's the first link. I have been using the older version which basically just scales anything by 150% with quite good results, like this Vx Ace sheet scaled for MV.
I just wanted to share my technique/settings for scaling sprites to 150%. These are just my personal preferences that I've perfected for my project, which may or may not be to your liking.
1st step is to use the XBR 3x <No Blend> filter, then click "Resize".
The image size will automatically be tripled from the original. You'll notice that you cannot change the resolution using XBR 3x <No Blend>. Next, click "Switch" to use the result as your new source image.
2nd step is to use the Lanczos filter, but you'll want to input some settings before clicking "Resize".
3rd step is to tweak some of the settings (as shown).
You'll notice the "Target Resolution" box isn't grayed out. You'll want to input Width & Height values that are 150% of your ORIGINAL image. If you don't remember, you can simply halve the numbers on the bottom left since that intermediate image is at a 300% scale. Next, check "Use Centered Grid" and set the Radius to 5.00. Now click "Resize". Lastly, click anywhere on the right side (Target Image) to save your image. Voila, you now have a natural looking sprite scaled at 150%!
Edit: Whoops, apologies for double posting...
PS: For 125% scale, I prefer using XBR 4x w/ Lanczos (Centered Grid 1.00).
I'm sure this question's been asked before, but I can't find an answer: is there any way to run the Steam version of RPGMaker *without* being logged into Steam? It's a frustrating extra step sometimes.
Small Update for myself:
>Two Dungeon maps are done, Dungeon 3 is in progress. Dungeon 4 needs work.
>4 characters set up out of a possible 6 but those come later.
>Hub area needs work.
>Game completion..., 20-25% maybe?