16Bit (Colour) Tileset

DraynaRue Games

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As someone who is, oddly, obsessed with "Retro-ifying" images I decided to reduce the colours of the RTP Tilesets to 16 in order create a sort of SNES feel to my game. Enjoy :D


If you use these in your RPGMaker MV projects just credit me. Normally resource creators and scripters ask for a free copy of your game if you commercialise it but I don't really mind either way...


Samples in the spoiler tag:

World_A1.png


Dungeon_A1.pngInside_A4.pngSF_Inside_A4.pngSF_Outside_A4.pngWorld_C.png

...personally I like to pay for things so I'd probably buy a copy anyway.

View attachment MVRTP-16Bit.zip
 
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DraynaRue Games

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can you upload a tutorial on how to get this effect? I like it a lot and I would like to apply it to others things like characters or faces.
^agree!  I really like this but would like the other assets to match in style.  
I've never done a tutorial before but I'll give it a go, it is quite simple after all. I'll link the YouTube video into a reply once its done :D
 

ImmortalAmpharos

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Thank you so much! I really needed something like this for a big project I'm starting! ^__^
 

Sharm

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Please add a preview image to your first post.
 

DraynaRue Games

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Please add a preview image to your first post.
By preview image do you mean a map using the majority of the tileset? Or simply a png file of the actual tileset file?
 

Sharm

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Either would work, we just need to be able to see what to expect inside the zip before downloading.
 

Mudkipmon

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When is the tutorial coming also this is missing the SF tilesets for me
 

DraynaRue Games

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When is the tutorial coming also this is missing the SF tilesets for me
Funny story about those Sci-Fi tilesets...I kinda forgot that they existed when I was making this. I'll get on that real quick. I tend to forget things super easy, got too many damn things floating around in that mind of mine.
 

DraynaRue Games

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Alright I've updated the zip file with the Sci-Fi tilesets.


As for how I've been doing this it's actually kinda simple (I don't really need to make a video about it).


Open the image of your choice using GIMP (the Image Editor I use) and go to "image->mode->indexed...", check "generate optimum palette" (if it's not checked already) and change the value from 256 to 16.


I'm not too sure how to do it for other image editors (as I only use GIMP) but I'd assume it's a similar thing. I'm basically forcing the program to only use 16 colours as opposed to using 256 colours.
 

leaftails

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teach me how please ;u;
i need to know for my game ;u;
 

LunarViolet

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As someone who is, oddly, obsessed with "Retro-ifying" images I decided to reduce the colours of the RTP Tilesets to 16 in order create a sort of SNES feel to my game. Enjoy :D


If you use these in your RPGMaker MV projects just credit me. Normally resource creators and scripters ask for a free copy of your game if you commercialise it but I don't really mind either way...


Samples in the spoiler tag:


...personally I like to pay for things so I'd probably buy a copy anyway.

View attachment 42562
Thanks for the tileset, this is what I really wanted to find, anyway I'll give you credits.
 

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