16Bit (Colour) Tileset

Discussion in 'RPG Maker MV Resources' started by DraynaRue Games, Jan 10, 2016.

  1. DraynaRue Games

    DraynaRue Games CPU Candidate Member

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    As someone who is, oddly, obsessed with "Retro-ifying" images I decided to reduce the colours of the RTP Tilesets to 16 in order create a sort of SNES feel to my game. Enjoy :D


    If you use these in your RPGMaker MV projects just credit me. Normally resource creators and scripters ask for a free copy of your game if you commercialise it but I don't really mind either way...


    Samples in the spoiler tag:

    World_A1.png


    Dungeon_A1.png Inside_A4.png SF_Inside_A4.png SF_Outside_A4.png World_C.png

    ...personally I like to pay for things so I'd probably buy a copy anyway.

    View attachment MVRTP-16Bit.zip
     
    Last edited by a moderator: Jul 11, 2016
    #1
  2. Strange_Dragon_99

    Strange_Dragon_99 Veteran Veteran

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    I downloaded these and I really like them! I like the retro graphics too. But a suggestion: a screenshot might be useful so people can see what they are getting before they download.

    Thanks for sharing, though! They look good, really.
     
    #2
  3. Necrojoker00

    Necrojoker00 Villager Member

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    can you upload a tutorial on how to get this effect? I like it a lot and I would like to apply it to others things like characters or faces.
     
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    jonthefox and DraynaRue Games like this.
  4. jonthefox

    jonthefox Veteran Veteran

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    ^agree!  I really like this but would like the other assets to match in style.  
     
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  5. DraynaRue Games

    DraynaRue Games CPU Candidate Member

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    I've never done a tutorial before but I'll give it a go, it is quite simple after all. I'll link the YouTube video into a reply once its done :D
     
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  6. ImmortalAmpharos

    ImmortalAmpharos Villager Member

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    Thank you so much! I really needed something like this for a big project I'm starting! ^__^
     
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  7. Sharm

    Sharm Pixel Tile Artist Veteran

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    Please add a preview image to your first post.
     
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  8. DraynaRue Games

    DraynaRue Games CPU Candidate Member

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    By preview image do you mean a map using the majority of the tileset? Or simply a png file of the actual tileset file?
     
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  9. Sharm

    Sharm Pixel Tile Artist Veteran

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    Either would work, we just need to be able to see what to expect inside the zip before downloading.
     
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  10. DraynaRue Games

    DraynaRue Games CPU Candidate Member

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    Ah OK. I'm adding some samples now.
     
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  11. Mudkipmon

    Mudkipmon Warper Member

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    When is the tutorial coming also this is missing the SF tilesets for me
     
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  12. DraynaRue Games

    DraynaRue Games CPU Candidate Member

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    Funny story about those Sci-Fi tilesets...I kinda forgot that they existed when I was making this. I'll get on that real quick. I tend to forget things super easy, got too many dayum things floating around in that mind of mine.
     
    #12
  13. DraynaRue Games

    DraynaRue Games CPU Candidate Member

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    Alright I've updated the zip file with the Sci-Fi tilesets.


    As for how I've been doing this it's actually kinda simple (I don't really need to make a video about it).


    Open the image of your choice using GIMP (the Image Editor I use) and go to "image->mode->indexed...", check "generate optimum palette" (if it's not checked already) and change the value from 256 to 16.


    I'm not too sure how to do it for other image editors (as I only use GIMP) but I'd assume it's a similar thing. I'm basically forcing the program to only use 16 colours as opposed to using 256 colours.
     
    #13
  14. leaftails

    leaftails Warper Member

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    teach me how please ;u;
    i need to know for my game ;u;
     
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  15. MikuFromPH

    MikuFromPH Villager Member

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    Thanks for the tileset, this is what I really wanted to find, anyway I'll give you credits.
     
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