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I know this question has been asked a million times already, but I haven't found any answers that are very new, or align with exactly what I'm trying to ask so I'm going to ask again;
I just switched from MV to MZ (new to both) because I had understood that MZ provides NATIVE 16/32 tileset support. What is required to get the game to recognize those tilesets? Right now I have broken tile placement from my sprite sheet.
Secondly; does that 16/32 support extend to character sprites?
I just switched from MV to MZ (new to both) because I had understood that MZ provides NATIVE 16/32 tileset support. What is required to get the game to recognize those tilesets? Right now I have broken tile placement from my sprite sheet.
Secondly; does that 16/32 support extend to character sprites?