RMMV 2 busts in front of dialog box

Charles2020

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Hi guys

Is there a way/plugin to make 2 busts (left side and right side) in front of dialog box ?
Like conversation (see attached picture 1 and 2)

Thanks
 

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Anyone

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Hi guys

Is there a way/plugin to make 2 busts (left side and right side) in front of dialog box ?
Like conversation (see attached picture 1 and 2)

Thanks
The bust is a Sprite (which is an extension of the PIXI Sprite). The order in which things in MV/MZ are shown depends not on any Z value, but on the hierarchy in which they are rendered and where they are attached to.

The reason the Busts are shown behind the windows message is because they're usually assign to the Spriteset layer. You need to attach the Sprites as children to the message window instead. Depending on the hierarchy, you can have them show above or underneath the text (which is also a Pixi Object).

There's multiple ways to go about this, depending on how you want to manipualte & control the busts.
I may release a free bust plugin in a month or so alongside a commercial version that allows this and more.

If you simply want to do it the easiest way:
1. Make Plugin Commands through which you can assign an image to handler object (this holds the image ready for the message)
2. Alias the message window and let it have x Sprite Objects on creation that do not have a sprite, but check whether you're holding a sprite within a Handler object. If so, assign that sprite & remove it from the handler (if you want to have to repeat the plugin command for every image) or keep it & let it be overwritten, but modify the Game Interpreter terminate function to empty your handler object.
 

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