Slightly confused here, as the script returned a printout even when damage had been done - though not consistently. Here is an example of when it gave a message despite damage being done.
And here is a shot of when it printed out when NULL was shown on screen.
To my untutored eye, there appears to be no difference between them. What I did notice is that according to the printout, 108HP damage should have been dealt, but it came up on screen as NULL and the enemy HP bar showed no reduction, so indeed no damage had been suffered.
Colour me bewildered.
And here is a shot of when it printed out when NULL was shown on screen.
To my untutored eye, there appears to be no difference between them. What I did notice is that according to the printout, 108HP damage should have been dealt, but it came up on screen as NULL and the enemy HP bar showed no reduction, so indeed no damage had been suffered.
Colour me bewildered.
