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- Aug 25, 2016
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Hello fellow Game Makers.
Im currently working on a pretty big Game with the RPG Maker MV Engine. I looked into the Enemy Database's of several Games, like Final Fantasy, or the Mother Series (Earthbound/Mother 3), and i saw, that they have A LOT of different enemies. I also have a lot of different Areas and Chapters in my Game, and i want varitey, so i'd probably also need 120+ different Enemies. My Problem is the Troop limit.
It seems like the Cap of 2000 Troops could be too low too handle the different Enemies. It's a big Number, but im scared to overshot it and hit the cap in the Middle of the Game, still needing More Troops but not being able to put new ones in the game. So i'm politely asking if there is a solution to this, increasing the Number of Troops you can have in the Engine, or having a pool of Enemies asigned to an Area, and then letting a Plugin create Random Troops of them, with a Max. Number (So, saying, "Enemy 1" can't appear more than twice in a troop randomly generated).
Thanks already for answers.
Im currently working on a pretty big Game with the RPG Maker MV Engine. I looked into the Enemy Database's of several Games, like Final Fantasy, or the Mother Series (Earthbound/Mother 3), and i saw, that they have A LOT of different enemies. I also have a lot of different Areas and Chapters in my Game, and i want varitey, so i'd probably also need 120+ different Enemies. My Problem is the Troop limit.
It seems like the Cap of 2000 Troops could be too low too handle the different Enemies. It's a big Number, but im scared to overshot it and hit the cap in the Middle of the Game, still needing More Troops but not being able to put new ones in the game. So i'm politely asking if there is a solution to this, increasing the Number of Troops you can have in the Engine, or having a pool of Enemies asigned to an Area, and then letting a Plugin create Random Troops of them, with a Max. Number (So, saying, "Enemy 1" can't appear more than twice in a troop randomly generated).
Thanks already for answers.
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