(2003) Crashing upon initiating battles?

yugiohhero

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I AM USING ENTIIIIRELY BASE ASSETS EXCEPT THE GAME OVER SCREEN AMD MUSIC AT THE MOMENT, SO A MISSING ATTACK SPRITE SHOULD NOT BE THE ISSUE.

Whenever I initiate a battle against a knight, it crashes because "the event script referenced a battle animation that does not exist" even though said knights only have 2 attacks, each of which have animations.

My only character has 3 attacks, each of which have animations.

There were no other battles till this point until I swapped the main character.

Can someone help me out?

UPDATE- I have tested it with a knight on its own and a DIFFERENT sole party member who has no attacks, and it did not crash. Upon adding the party member I had WHEN it crashed, it crashed again, meaning the issue is HIM. But again, his 3 only moves have existing animations.

UPDATE 2- I have tried re-doing the animations (They actually look nicer now) on the same slots, and they still don't work.

UPDATE 3- I redid the SKILLS, and it still crashes.

UPDATE 4- I swapped the skills that this character has all to the same, existing, already used on a character that doesn't crash, animation. Its still crashing.

UPDATE 5- I RE-MADE THE ENTIIIIIIRE fricking CHARACTER AND IT STILL CRASHES

UPDATE 5.5- Really, censorship? Fricking? I'll have you know this is a christian bug help request.
 
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Felix Trapper

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When you say knights, are you talking about enemies or a hero class?
If it's a hero class, are you sure there is an animation called out for it?

upload_2017-10-11_17-58-17.png

Like here you can see it is missing for example
 

yugiohhero

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I'm referring to a knight enemy, sorry.

But no, my party member has an animation applied to him.
 

Cherry

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Maybe their weapon is missing the animation?
 

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