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From NickMakesGames:
> The contest was poorly set up for newcomers, which is a real big problem since *everybody* was a newcomer for this specific contest.
To be fair to the judges and hosts, this is also the first time the IGMC contest was ever run. I'm sure the judges weren't expecting 800 entries and I'm sure it was a lot more work than they initially expected.
It sounds like it was a huge success for the indie gaming community, and very lucrative for both Humble Bundle and Enterbrain, but we'll see if the judges would be willing to judge another IGMC type contest next year, and if the other contributors would be willing to fork over the cash for prizes, back-end, etc.
If it is hosted next year, I'm predicting it will be an even bigger success. And, even if it's not, it's always great to get your game development skills up. Even if you never ever publish a commercial game, it improves your writing ability, perhaps your other artistic abilities and a host of other qualities.
> The contest was poorly set up for newcomers, which is a real big problem since *everybody* was a newcomer for this specific contest.
To be fair to the judges and hosts, this is also the first time the IGMC contest was ever run. I'm sure the judges weren't expecting 800 entries and I'm sure it was a lot more work than they initially expected.
It sounds like it was a huge success for the indie gaming community, and very lucrative for both Humble Bundle and Enterbrain, but we'll see if the judges would be willing to judge another IGMC type contest next year, and if the other contributors would be willing to fork over the cash for prizes, back-end, etc.
If it is hosted next year, I'm predicting it will be an even bigger success. And, even if it's not, it's always great to get your game development skills up. Even if you never ever publish a commercial game, it improves your writing ability, perhaps your other artistic abilities and a host of other qualities.
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