[2016] What do you think will happen to VR Gaming?

What do you think will happen to VR gaming in 2016?

  • VR will dominate gaming industry this year!!

    Votes: 0 0.0%
  • VR will not make it, it will go bust!!

    Votes: 0 0.0%

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metronome

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People talks about VR everywhere I go. And hey, why don't we talk about it here?


So, without further ado, what do you think will happen to VR gaming in 2016? Will it fly and dominate the whole gaming industry? Will it succeed?


That's the primary question of this topic, and seriously, this will be the first poll I have ever made in this forum! Ha!:D


And let's spice this up a bit with a few additional optional questions for us to answer:


1. Will you buy VR(HTC, oculus, or whatever it is called) once it's out?


2. What do you think will happen to RPGMaker game industry once VR is out?


For me, VR seems pretty good and I see it could really change how the world works if it's used "properly". But on the other side, I am not so sure if it will sell like hot cakes any time soon.


You know those 3D glasses that you have to wear in the theatre when you watch movies in 3D? I don't really like the idea where I have to put on something like that when I want to enjoy the movie. If I have to choose, I would rather watch the non-3D version one. I know it's subjective, but pretty sure I am not alone in this matter....


What about VR? Will I not use it because I don't like the idea of putting something "heavy" in front of my eyes during gaming session? I can't say for sure. I have NEVER tested it, so I don't know.


There is other things to consider such as the price of the glasses, the cost of game development on VR, and so on, but I will leave it open for discussion for now.


Thanks for your time!
 

SwarleyPilgrim

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I feel like VR is going to take the same route in gaming as the transition to 3D did. A lot of games are going to come out that use VR okay, but they won't really understand how it works. It'll take a while for developers to grasp the best way to use the new tech, and we may have a bit of a wait until it becomes the new norm. The N64 has a lot of great titles, but it also has a lot of bad titles, and I think the same thing is going to happen to the first generation of VR.

That or it's the Virtual Boy all over again.
 

taarna23

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I think a lot more people are going to have glasses due to being shortsighted... You think staring at your computer monitor that's 2-3 feet away all day is bad? Yeah...
 

Milennin

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System reqs are still too high and too expensive. I don't see it becoming popular this year, or even next year. It'll probably be different around 2020 once VR sets have become cheaper and more people meet the system reqs to use them effectively.
 

NeoFantasy

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I will only buy Vr when something like Sao comes around...minus the whole death thing.
 

Quxios

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I think VR has potential but I don't see it being "common" for at least 2-3 years after launch. I also think that there will be a huge percentage of people buying these VR products without meting the gpu requirement so they will have a bad experience and call it bad.


Personally I only want to try out VR to see how it feels and the only game genre I feel I would enjoy in VR would be first person horror games. But I'm more interested in augmented reality then vr.
 

FlipelyFlip

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I once had the chance to play the VR-Boy from Nintendo and it wasn't really fun.


But with nowadays VR, I'm sure they may be successful in about 3 to 5 years, but not now.


Right now it's too expensive and everything is not fully tested and developers aren't that used with VR and


can't say what the players will like and what not. They need to get comfy with VR first.


But I'm more scared of what will happen to the gaming industry, if VR is successful. I remember the almost complete


extinct from video games back in the days, when the market was flushed with bad games. So it might be that a lot


of people will create some games for VR that look so crappy that it will make VR extinct like it almost happened to our


gaming industry.


Also I'm not sure if the gamer will adapt the idea of VR into their repertoire of consoles. It might be fun for a few games but


I don't think it will change a lot. Maybe it will just end like the Ouya did.
 

Strashiner

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VR Gaming?


You know when I am 50 years old. There will be twitter posts of kids posing with their artificial girlfriends, or couples that aren't aware of one another's true physical appearance but fall in love anyway because their avatar looks smashingly attractive.


there will be ethical rights of allowing people to fall in love with beings that aren't real, and when that time comes, I will be simply sitting at home, thinking to myself: "why is this world so strange? Why are the people so wacky?"


But yeah that's my prediction on VR Gaming.
 

Banquo

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But I'm more scared of what will happen to the gaming industry, if VR is successful. I remember the almost complete


extinct from video games back in the days, when the market was flushed with bad games. So it might be that a lot


of people will create some games for VR that look so crappy that it will make VR extinct like it almost happened to our


gaming industry.
Isn't that what it's like nowadays? There are more than enough questionable multiplayer-zombie-survival-sandbox-simulation-shooter on Steam from the Day-Z hype.


Last time I checked there were lots of games on Steam Greenlight that look like someone is really putting some effort into it, but I think that most won't make it, because the market is over-saturated.
 

FlipelyFlip

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yes, but at the beginning of video gaming and with the start of atari, there were games released where it's developmenttime was shorter than a week. Unfinished games, unplayable games, poor controll and such stuff were released and charged. For every good game, you had 40 to 50 bad games. That almost killed the video gaming we know today.


The past hype with DayZ was a big thing, and there are still waves of zombie survivals coming to the market. And there are still those studio who are after the easy money. But compared to before it's not that easy sell an unplayable game to people.


VR may be a big thing in a few years, but we will see if it can keep up the hype about it.
 

astracat111

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1) No, but VR I believe will take off. 


2) Games will keep existing on screens as well as VR. 


The problem with VR is you can't have 2d games like you can with a screen, and 2d is an art form like frame by frame animation, pixel art or clay animation, so it will always continue to exist. Art forms never die.
 
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Seacliff

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There's too many people who are incapable of using VR technology (like me) for it to really kick off at the state it's in. I see it like motion controls, there will be interest in the technology for about a decade, then the next age of gaming will come around to take it's place. But I do honestly see it doing well, at least in it's own right.

VR Gaming?


You know when I am 50 years old. There will be twitter posts of kids posing with their artificial girlfriends, or couples that aren't aware of one another's true physical appearance but fall in love anyway because their avatar looks smashingly attractive.


there will be ethical rights of allowing people to fall in love with beings that aren't real, and when that time comes, I will be simply sitting at home, thinking to myself: "why is this world so strange? Why are the people so wacky?"


But yeah that's my prediction on VR Gaming.
What are you talking about? We've been at that point for a while.
 
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AwesomeCool

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I think VR will fail in terms of gaming, but will become useful and popular in other industries.


VR is expensive, limited to only certain types of games, causes dizziness and nausea, and will have to convince users that it is good enough to use over traditional methods (plus VR needs the hardware that traditional display methods use ontop of the stuff that VR needs).


I think it will only reach fad status at most, but that will only be temporary.
 

AnthonyCritoph

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It seems to be a similar situation to that of PCs. The initial devices are somewhat expensive and require above average system reqs, but development will be exponential and by 2025 I reckon VR devices will be the new norm.

That or it's the Virtual Boy all over again.


I can't say I agree with this. From a business perspective, there is a decent demand for VR, whereas nobody was particularly asking for the Virtual Boy. Correct me if I'm wrong.
 

Alexander Amnell

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I can't say I agree with this. From a business perspective, there is a decent demand for VR, whereas nobody was particularly asking for the Virtual Boy. Correct me if I'm wrong.


   You can't really base everything on demand though. The best game example I can think of is the elder scrolls series, it's fanbase screamed louder and louder year by year for online features to the point of drowning out all other suggestions, but when it was made those same fans suddenly started screaming "you ruined the franchise/extortionist" causing them to have to revise the whole game model to keep players and basically cause the whole concept to go bust, at least from a financial perspective, leaving the dev team so apathetic as to actually make snide comments when the fallout fanbase tried to voice the same 'suggestions' after Fallout 4's release ('you can play alongside friends with another tv/console/game in the same room) Sometimes people pine for things they don't actually want, and only by making them a true reality do they realize that they never really wanted it to begin with. Ultimately that's how I believe virtual reality will turn out in the end, toned down to cope with the outrage of clients when they realize that it's just not going to be what they imagined it would be and more expensive than they are by and large willing to pay for.
 
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AwesomeCool

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@AnthonyCritoph - I don't know Exactly what Swarley was getting at.


But the Virtual Boy was to early of an attempt at VR (which resulted in it sucking in every way).  


So perhaps Swarley meant that it is still to early for VR.


You know, with the $600 price tag and the insanely high computer specs being required at minimum (you would need even higher specs to run games at the higher settings with it in use)
 
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AnthonyCritoph

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   You can't really base everything on demand though. The best game example I can think of is the elder scrolls series, it's fanbase screamed louder and louder year by year for online features to the point of drowning out all other suggestions, but when it was made those same fans suddenly started screaming "you ruined the franchise/extortionist" causing them to have to revise the whole game model to keep players and basically cause the whole concept to go bust, at least from a financial perspective, leaving the dev team so apathetic as to actually make snide comments when the fallout fanbase tried to voice the same 'suggestions' after Fallout 4's release ('you can play alongside friends with another tv/console/game in the same room) Sometimes people pine for things they don't actually want, and only by making them a true reality do they realize that they never really wanted it to begin with. Ultimately that's how I believe virtual reality will turn out in the end, toned down to cope with the outrage of clients when they realize that it's just not going to be what they imagined it would be and more expensive than they are by and large willing to pay for.


An interesting perspective, but you have to agree that one of the factors resulting in the VB's failure (terrible quality aside) was the fact that it came before its time. That being said, I do appreciate that certain innovators (Henry Ford, Steve Jobs) give people what they didn't know they wanted, but doing so is a calculated risk that has at least some basis in demand. Sometimes, these attempts fail because they come too early or they're too innovative (see the Apple Newton).
 
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LadyGray

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My partner and I just purchased oculus ( a vr headset) for the whopping price of $690 it's scheduled to arrive in march sometime. We were amoung the first to order and are placed higher in the delivery que than most. Biggest problem with vr head sets is price and virtual reality nausea.  Apparently a whole different type of nausea you wont know you have it until you try out a vr headset for the first time.  I heard studies showed at-least 30% of people experienced moderate to severe nausea.
 

Mister.Right

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One of my friend let me tried his developer version of SamSung VR, there's really not any exciting game nor anything fun you can do. Also, you will get dizziness after an hour wearing, not really good for your health. 
 

Rukiri

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It'll become a genre because face it, VR is nothing new it's just always got better and starting to kickoff into the mainstream.


No, I don't think it's going the way of 3D...  I really don't have to say the most popular app for VR is... do I?  "18+" there, there's your hint.
 

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