Uuuuuugh....coming off of a long weekend filled with coffee and late nights and not enough sleep. I'm so exhausted but I've made a lot of progress. Was it worth the trade off for my health? Probably not. Need to get better sleep and just wake up early to do what I would have done into the wee hours of night. Uuuugh.
So, progress- I've been away for a few days and initially did not feel that there was anything to post about but now there certainly is: Between my brother and I doing trade-off duty, we have the music picked out for the game, finished the first level maps, eventing, and cut scenes and have now moved on to the next major part. Also spent the weekend hammering out bugs in our scripts and other issues that arose. With that all settled we feel that creating the rest of the game should be a lot smoother. Also had to create a test game to figure out how Jet's Stealth System works vs. a port over of Prof. Meow Meow's Tracer system, we have decided that we are probably going to ditch Jet's or figure out some way to blend the two stealth systems for our purposes. The lack of demos I could find for either script made things difficult for me. I had to spend hours reading and rereading the instructions with a magnifying glass and scrutinizing the language to figure out what they were trying to explain for the set up process. Spent hours trying to figure out both and then to get them to behave how we wanted. We'll see as game development progresses. It is strange knowing that we need the stealth system majorly for the creation of a smart serial killer AI-it is SO weird to think that I'm making that. Also knocked out some custom graphics and new animations for our protagonist Ellie.
I need to listen to my husband and brother and get some rest. After this weekend I feel so rugged and run down.
I have a question in regards to the contest that I'm hoping somebody can answer-my brother was wanting multiple endings for the game, and there are two in the first level depending on what the player does. If a judge was to get one of these early game overs would it disqualify the game for failing the first hour mark- or would they continue to play knowing that it was an early game death? Needed to know about this to see if we need to disable these two early game over endings.
@DragonVine -I already love the Ancient Dungeon tilesets so I am in awe seeing how you are making them come to life. Love the winter village, adventurer's guild and everything!
@Plueschkatze - I like your custom graphics. Gives your game a unique vibe.
@BigAntlers -Thank you for asking the question about the +18 rule rating, my brother and I were concerned about it to for our horror game
@woobv -I can't say enough about what I'm seeing for your game. I love everything about it, the unique UI, the characters, everything! Looking forward to playing it!
@Derk -It's nice to see somehow else is doing a survival horror game, I'm curious to see how yours turns out!
@DjowG - Love to see that someone else is using the POP! graphics
@Paladin-Cleric of Awesome -how in the world do you have so much done already?! Also, loving those hot spring maps!
@Moonlight Daemon -I'm sorry to hear that you lost your data!
@Geoff Moore -I am digging the retro style of your game. It makes it stand out!
@just1witness -Your forest map is so beautiful!
@Bonkers -It's great to see other games using the POP! tilesets. Loving your custom busts and the system display!
@Enigma_Productions - We're using Khas's Lighting too! I hear you when you say that it adds a certain freak factor to a game. While we've been test playing we have that vibe with our game. I even jumped last night while testing playing at 1:30am because I forgot my brother set up a thunderstorm and it suddenly went off while I was running around in the dark with my flashlight.
@slimmmeiske2 -What a beautiful title screen! And I agree, everything seems to be moving too fast to comment on everyone's progress!
@Dezue -I am loving your funky graphics!
@Gabrelik -That train is gorgeous!