TheoAllen Insane Anti Lag optimizes the efficiently of default scripts, among other things. I posted the link to the site if you're curious. It explains it all better. http://www.rpgmakercentral.com/topi...nti-lag-version-11-added-page-check-enhancer/@Paladin-Cleric of Awesome Thank you, I'm looking forward to hearing what you think about it![]()
Obviously, we'll be playing your game as well!
The to-play list is really a good idea btw
@Guardinthena Good to hear you are fine again! The flashlight system sounds intiguing
Out of curiosity, what does TheoAllen's Anti-Lag script do? Does it really reduce lag?
(I mean, it's obviously in the name, but this is the first time I've heard of it!)
And according to RPG Maker Source Effectus- TheoAllen's Insane AntiLag script is second only to theirs.http://rpgmakersource.com/ourproducts/effectus/
And don't get me wrong, the Insane Anti Lag script has helped out our project, it's just that we are running a handful of scripts that is weighing down our FPS. We have Khas's Awesome Light Effects, Galv's Character Effects, in game weather going, our HUD (that's acting glitchy) and now Vlue's Advanced In Game Time script. It is a lot for the game to handle and there is a defiant threshold we are hitting. Right now Vlue's script is pushing pass this threshold and lagging the game. So I need to find time to sit down and figure out if our project will run better with a simpler clock made through a common event and ditch Vlue's, if we are just going to have to ditch the clock altogether (although that would mess with another common event I was planning on writing up soon for game progression and cut scene control) or if there is some way I can help ease the load by removing or reducing some of our other special effects that the game is trying to keep track of.
I was intending to upload a short teaser video later today or this weekend of the first level. So you'll be able to see then all these scripts in action that I'm talking about. In my opinion, between Khas's Lighting, Galv's Character effects for shadows and reflections, it really grounds the sprite to a breathable world. It's just a matter of trying to get all of the scripts to play nicely without lagging the system.
What stealth system are you using? I already went through this last weekend for our project. If you need help I could offer assistance. I got our stealth system to work two different ways before my brother decided he liked the region tile automatic stealth activation over the button press I had set up.Okay, I tried to use Yanfly plugins to have a stealth mode you can enter via button press, and definitely broke something. If I don't figure it out by later today, I'll just ask about it.
Edit: I want to add it works in THEORY, just not the way it's supposed to. Pressing the button definitely does something, but whatever it is, it's not supposed to be doing that in particular.
Sorry about the double posting everyone, I didn't see @Derk until after I posted the first. Edited this one to include it. It there a way to delete the second post?
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