After flipping through my Grimiore and weighing it after trying to pick it up the first time (its 18 pounds btw), I have decided to make a horror game with a dark twist in it later. Time to start drawing and then load up the scanner!
Day 2 progress
1.) Intro scene created
2.) NPC's placed and named (finished)
3.)Plugins downloaded and set up for use
4.)Main characters faceset's and walk/damage/battle sheets done
5.) Minimap created.
6.) Town map refined
Feeling pretty good about progress so far. Today is busy, so I will get less done.
First day was a massive success! Before I knew it, I took care of my major concerns. I would like to thank past me for having good notes, and I would especially like to thank the developers of this program and all of the plugin makers out there in BIG, italicized, underscored and bold letters for making these RPG dreams possible! I'm so happy this contest is back, variety and talent is a wonderful combo indeed.
I only just woke up at an unusually normal hour and the first thought I have is already monumental; the arc of the game. This idea is perfect for the motif I'm going for and a good fit to where my personal database is at this point in time, especially since I should be receiving the commission that inspired this theme any day now. With the gameplay and general story locked and loaded, it's time for fun.
If anyone is struggling with ideas, try filling a niche! It's a good creative exercise, has proven to be massively successful and may help your entry stand out. Pretend you're the stranger you need to lure, that shadowy figure who's surprised by nothing because they think they've seen everything. Often, you don't know what you want until it exists...so imagine the future where it does and make it so!
-Managed to make Levels 11 - 16 of my little puzzle game. Yep, I'm doing a puzzle game. In RPGMaker. No scripts either, except a couple Yanfly ones to better let me control event chase, and to let me set the resolution (as I'm in ACE). Going to be a test of my eventing skills more than anything. So far it's only taken 3 parallel processes to pull it off, and 2 are common events triggered by switches as needed.
-For the curious, the planned game has 90 levels. Though I may cut that to 75 if I start to run out of ideas (or time).
I gotta say having this IGMC restricted to the RPGM engines really levels the playing field. I'm not dreading some team of five coming in with their own custom engine that dispenses rainbows and crushes dreams.
Anyway, all 121 overworld maps are finally connected properly. Now to just sprinkle some wonder and magic around this mother hugger.
Then it's dungeon time.
Got a team together (or rather, a partnership). We're doing a game (Mostly involving gardening) where you play as a parent (you can choose mom or dad). You can choose whether you want to do housework or get a job. Still deciding on time periods, though.
Alright, well, figured I'd post some progress for my second entry.
It's a platformer/rpg hybrid it's still WIP but the core mechanics are almost finshed( don't mind the offset hitboxes, just ignore that ._. ).
Credit to Vibrato for the player battler, and for the enemies credits to @RavenBlackbird
I have done the beginning of the game : first scenery, and the main aspects of the game are now clearly in mind !
I have done 3 maps as well, and I will continue on the eventing tomorrow !
Happy of what I have done so far !
@Plueschkatze No biggie, some will like it, some won't, it's the way of things. I personally like 2.5D style more than your average joe which is why I enjoy the challenge of doing it so much. I still wish MV had native 3D support, would make things a bit easier.
ohh man im ending oneshot now (im doing the last stepping puzzle rn) and the music is so...sad...like...ive been thinking recently about how fast moments pass and...my anxious thoughts combined with that music and nostalgia...like...im comfortably sad...and want to cry internally