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Derk

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Now that I got MV working again, I could actually start on mapping. The first one is done (as a first pass, until all others are done; it's a starting point).

WIP screenshot:
upload_2017-10-8_15-52-49.png
The face is a placeholder, to be redrawn by me. Her sprite may or may not get edited.
 

JacobM

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Got one of the battle backgrounds done today, luckily I have a friend working on some face and portrait work! :D
lboess.jpg
 

Geoff Moore

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Would you believe this is my third IGMC using RPG Maker and my first time using a tileset? I decided to go with a pixelart style and make my own tiles for the game, using a low-res style and simple palette to speed up asset creation. What do you think?

01.gif


Also, making autotiles is hard...
 

Geoff Moore

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Thank you! No combat, but there will be item puzzles, and hopefully some action puzzles too if I get time. It'll be more like a point n' click adventure with action elements than an RPG.
 

Selviam

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The first progress of my game: Plot COMPLETE!:kaothx:
Next: Character design.
 

Jesse - PVGames

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lExONqO.png


After many kinks worked out, I finally got the battle system I want in place which is pretty far from what MV gives you out of the box. There is a much larger focus on skill and passive ability synergy among your party members (and the enemies have this too), so battles are fairly fast-pace and brutal, rewarding the player for utilizing combinations of members who have kits that compliment each other and manipulating status effects effectively.

Most recently I gave a big eye-candy upgrade to the battles by making the background animated as well (along with the maps). So not just the characters are animated, but the fog, the flowing water, the rain, etc. It all makes for a very dynamic-looking scene that a static screenshot can't really do justice.
 
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I rediscovered an awesome series of scripts I had commissioned ages ago for my Thorntop series, but only ever sort of used, so bows as good a time as any to get stuck into their inner workings to figure them out. Lol. Having so much fun!
 

Puffer

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I'm still trying to come up with a fully great story that would actually making the player feel satisfying after playing it, a story with a slight mix of multiple game genre and have a powerful first impression, It still a rough time for me since all the idea I come up with isn't make me feel happy yet
 

Tea's Jams

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Day 4
1.) Face sets for all NPC's done.

I hope to get started on quests and eventing today! :guffaw:
 

Lihinel

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Gonna go with a remake/reimagination of an old game that had been in hiatus hell since 2013. Though I'll have to remake most assets as they were only for non commercial use.

On the upside, I already got the title screen more or less complete, which means I am almost 90% done, doesn't it?
(Someone who is actually good at finishing games may correct me on this one :kaocry:)
 

watermark

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So we got a team together! Yay!
It's me, @Hammerpants, @Miss Nile, @richter_h, and CuckooOrange.

Go team!

The game we're doing for IGMC is currently called "Einherjar". That's all we're giving away for now. More details later. (Ok, to be honest the story is still one big blob of gob at this point so not much to tell anyway. :kaophew:)

Next order of business: Finish the main storyline!
 

Lihinel

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Done with the title, 27 days to go... now comes the hard part. :kaodes:
I might not make a top spot, but I am sure I'll take the non existing participation trophy for "the longest, cheesiest game title&subtitle", feel free to challenge me on this one:
:kaopride:
 
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