My main goal at the moment is not to lose my sanity.
I have opened up MZ to begin moving from Ace and while some things are nice, others are driving me demented. e.g. why does the engine insist that I must preload Actor1 images? I'm not using anything of that name.
My first big task will be creating tiles. I do not like the default map tiles, so this is going to be a huge task, as MZ doesn't have much in the way of alternatives. I've found a few for MV, which is fine as I have that engine too, but almost everything seems to be either RTP edits or retro pixel. It's mainly town external tiles which seem to be in short supply, imo.
I will then start to get to grips with the layered mapping system. Once I've cracked it, this should save me a lot of time as I always have things mapped so that the playercan walk behind buildings, walls, cliff tops etc. In Ace that meant some very complex and time consuming tasks, in MZ I'm hoping it will be straightforward.
That should more than see me to the end of the month.