Finished deciding on my achievement list this week. There are two major changes thereof, however: one of them refers to cracking a secret code (okay, maybe not so secret if you know anything about video game history) while the other just gets handed out for simply viewing the credits. These actually replace a no-knockouts victory condition and a previously-planned perfect game award (which would've involved all of the bosses, towns, dungeons, treasures etc. which I decided would be a bit too much of a time sink. With one other exception (replacing a shipwreck survivor rescue achievement with a related award for your encounter with the obligatory - and situationally related - kraken boss) everything else is the same as before, though some of the names have been changed to better fit their intentions. Beyond that, I am almost done preparing the game for Xbox and plan to certify the initial builds of the game after I test the arena function on the console side.