2023 Goals and Progress Thread

bgillisp

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Hello everyone! 2023 is almost upon us. Let's get lots of good games made this year!

Post here your goals and progress for 2023.
 

bgillisp

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Here's mine, broken down by game:

Shipwrecked: Finish the game and release it. Its currently in a state where it can be played start to finish but needs polish and debugging.

24 Hours: At minimum I want the first 4 hours of this game to be playable by end of 2023. Ideally I'd like it half down (12 of 24 hours done) but not sure how realistic it is with work as it is.

Other goals: Enter one game jam of the many hosted. This could be the Harold jam, Drifty's quarterly game jam, or Hawktober, or even one not listed in that group. But enter one of them.
 
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To be honest, I never thought I'd make it this far. Just a couple of years ago, I had no idea how to use RPG Maker MV during the summer of 2020. Didn't know the difference between the mapping and eventing button.
But I always had a fascination with the engine thanks to seeing youtubers play things like The Witch's House, Ib, Mad Father, etc. Horror RPG puzzles games...
I would've never thought in my lifetime that I'd make the game I made in my bio.
But I pulled through the creation, and made it a full adventure that I would pour lots of time and anguish into (lol). I learned so much about RPG Maker just from trying to make that 1st game. I am very happy and proud of my work.

Now that I'm working on its sequel, with actual battles and all custom-arts, it's still fairly new to use a whole side of the system I previously didn't need at all, but it's still a fun process none the less! To me, it's just more challenge that I can conquer through one way or another.

My goal this upcoming year is to at least fully complete the 1st major area in my sequel (out of 10 areas). I already have the 12 enemies/mini-bosses/boss for that section laid out, drawn, spriteworked, battle-assessed, and stat-based for the appropriate levels. It will certainly still need tweeking as I test it out while I Map the actual region itself, but I hope to make a really nice, fully completed introductory farm region at least by the end of 2023.

I gotta say tho, parallax mapping is a lot more time consuming than I'd like to admit, but man does it make maps look so nice...!
 

JohnDoeNews

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I plan to rip my project apart. Right now it is a JRPG with a card game as a battle system, or a card game with a JRPG as a storyline...

In 2022 I started working full time, which means I had so little time to actually work on my projects.
And a huge project like this, just asks to much of my time. More than I can give while working 40 hours a week. So I am breaking it back down into 2 separate game: a JRPG and a card game.

In 2023 I want to release both the JRPG and the card game. The card game is already ready to be released, but the JRPG will need a lot more work. I actually expect the JRPG need a full, clean remake. That is probably easier than taking the card game out and replace it with an actual battle system.
 

zerobeat032

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I'm hoping to get a demo out perhaps. or at least get enough of the ground work done to finally start actually making real progress with the game itself. assets have taken up mooooost of my time in development.
 

Ouro

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Goal: Complete both of the current projects I have up in the air, Unborn Daughter and Rebirth Protocol.
 

Former_Sky

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For 2023 I want to release the game I've been working on for two years now.

When I first got VX Ace in 2012, I never thought I would actually make anything with it since I wasn't willing to learn the engine and I never had a strong idea for it. I just need to keep pushing. It's not easy when you work full time, but I don't want that to be my excuse.
 

NineTales

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My goal is get a demo available to my friends and family by the end of this summer, I'm working hard to make that possible!
 

ZombieKidzRule

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As a person who is still new to RPG Maker (just bought MZ on December 25, 2021 and then the rest in January of 2022) and who has no programming experience whatsoever, my goals are probably different from the more experienced users who posted above. I still have less than 200 hours using MZ. But here goes.

#1 Learn as much about the default MZ engine/UI and what I can do with it as possible. I want to know (and remember) what everything in the UI does and how to use it correctly. I am older so the remembering part can be a challenge.

#2 Learn as much as I can about using Scripting to expand on what I can do with MZ.

#3 Learn as much as I can from the MZ Script Calls reference by experimenting and asking questions (please continue to be patient!).

#4 Learn to implement (by researching, experimenting, and asking questions) all of the primary features of what I would most like to have in any game that I create.

#5 Research and experiment will all the Plugins that I think I might want to use, if any (I just barely started trying Plugins this week). Ideally, I would like to understand what each Plugin is doing and whether I can achieve the same effect without it, in case of a future Plugin conflict or problem. I have only modded one game in the past (Morrowind) and that was rather addictive, but it also made me appreciate the problems with mod conflicts.

#6 Practice, Practice, Practice with making maps. I suck at that. I can sit down and a story will just flow out of me, but I can't visualize worth crap. I can't visualize what something is going to look like until I actually see it, which makes mapping a painstaking trial and error process. I am one of those people who looks at the foundation of a house, before it is framed with walls and thinks...geez this is tiny...until I actually see it finished and then I am like...wow...this is bigger than I thought. I don't do well with spatial things.

#7 Continue to make (hopefully helpful) tutorials for my YouTube channel about the things I have been able to do in MZ so new users (like me) are better able to find what they are looking for when they have questions. Generally, I think most of my tutorials are showing things where I didn't find an existing tutorial to do what I was experimenting with. But I could have missed older and better made tutorials.

#8 And finally, take all of the numerous game projects that I have started to test different things and merge what I want to keep into a cohesive skeleton of a game that I can actually play test with a fully fleshed out database of actors, classes, items, weapons, armor, enemies, etc.

And do all this around my full time job. Only about 5 more years until retirement...but whose counting.

I also realize that many of these goals are not necessarily measurable, so I can declare success at the end of the year by whatever standard I choose! :guffaw:

Good luck to everyone in achieving your goals.

Happy Holidays and Happy New Year!
 

HexMozart88

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- Get the official Garbage Games website released.
- Finish Turritopsis!!!
 

Lunacero

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My goal is to complete and release my side project and possibly get a demo out for my main project.

I'm busier these days than ever but I like to get at least a little bit done each (most) days. Trying to build better habits by making time for things I enjoy. My wife has been helping with art so it's been really fun to work on RM stuff lately.

Good luck everyone!
 

Mcniner

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To make a game that costs money. I have only free projects, I make no money at all. I want to do better. This would also mean making sure my game is good enough to be worth money though...
 
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Get my third commercial game near completion or a good chunk of it done by the end of the year without quitting it.
Participate in the IGMC for 2023 if they are hosting it again this year. It's been a dream of mine since I started my game dev journey.
 

Ouro

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Alternative Goal: Get up to 500 different status effects in the game. :stickytongue:
1672633839300.png
 

JohnDoeNews

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Alternative Goal: Get up to 500 different status effects in the game. :stickytongue:
View attachment 249489
That is an alternative to completing 2 games? :p Quite a step down. Haha.

(I know, it is probably not what you meant to say, but I wanted to comment on it anyway.) :p
 

Ouro

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That is an alternative to completing 2 games? :p Quite a step down. Haha.

(I know, it is probably not what you meant to say, but I wanted to comment on it anyway.) :p
Well it's all self-satisfaction in the end.
 

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Sooooo close to picking a game idea for the jam. That's almost halfway done, right? :D
I have completed what is clearly the most important part of participating in the game jam: coming up with a name!
My shrink has me trying to limit 30 mins a day for each of my personal projects so I can have a healthier life. But lately the rpg making in particular has been hard to pull away from and I keep getting lost in it.

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