It's great! The flute in Her Walk Home is like made for jrpg games, the adventure in medieval era. I hope the flute can be adjusted/changed so it will be more suitable for modern rpg horror/drama games.Alright, alright…”Through the Fog“ is donezo after a full-on fist fight with the loop point. The chimes pan across both ears of the headphones so that was the worst experience I’ve ever had looping something, lol. Just did a volume envelope on that channel so none of the reverb was all wangjangling at the time of the loop.
I think next week I’ll either start on a “Her Walk Home” remake or “The Mountain Waits.”
I am in a quarter old and life is getting harder day by day. I love this hobby so much, really. I am happy while working on my game, doing parallax mapping, creating my main character, the story, without the pressure of someone else. I even started to learn to create music, I just made a music with only 4 notes with my kalimba, but hey it sounds nice!Had a super productive morning working on my game, God's Disdain!
I did a lot of stuff, but here are the basics without spoilers:
- Polished up the main story quest objectives
- Fixed some bugs regarding retrying boss battles after reviving (not loading a game, two separate systems)
- Made retrying boss battles easier by skipping cutscenes
- Updated the look of one of the maps slightly
- Fixed some bugs with battle states
- Changed balance of battle states
Basically, everything I worked on today was stuff that I have already done but desperately needed to be polished. Not just for the sake of cohesion and bug fixes, but also because the side quest I was supposed to work on today actually relied on these main story quests having better objectives.
I've been working on this game nearly every day since the beginning of March. It has been very hard to maintain motivation until now, when something just clicked in me. I have been working on the game for over 7 years. It is getting pretty close to a beta at this point!
My goal is really just to work on it every day. At least a little bit. Can't always meet that, because life gets in the way or sometimes I really am just a little too strained. This is much better than before though, where I would work on the game for 6 hours a day for a few days and then get very burnt out, not touching it for several weeks or even months. Now that I have told myself to only work on it a little each day, it has become much more manageable. This morning was a bit of an exception because I had a lot of energy I needed to pour into something.