- Joined
- Jan 5, 2016
- Messages
- 30
- Reaction score
- 28
- First Language
- English
- Primarily Uses
Introduction:
This plugin forces the player to only face left/right (or up/down depending on your preference) while still allowing full directional movement.
Similar to player movement featured in Platformers, Brawler/Beat'em Ups, Adventure games and even retro racing games.
Features:
How to use:
Preview:

(Horizontal Fixed Direction)

(Vertical Fixed Direction with Galv's diagonal movement)
FYI: Preview (player) sprite courtesy of McSundae's Tall Sprites Zombie Sprites thanks to xcom's ZOMBIES!
Demo:
https://drive.google.com/uc?export=download&id=0B0BIQ-L7fKz-aG00RXdobnk0LVk
(I recommend downloading the demo instead of using the plugins as the demo is event based and allows you to turn the direction lock on/off
*On another note, you'll notice the demo file is unbelievably small, that is because I've stripped the project down to only the most necessary files, in the end the project size is only 7MB WOW!!!)
Special thanks to Kest for inspiring me to actually figure this out!
Plugin:
View attachment FixedDirectionHorizontal.js
View attachment FixedDirectionVertical.js
(Click spoiler for Horizontal fix raw text)
(Click spoiler for Vertical fix raw text)
Dependencies:
None but I highly recommend Galv's Diagonal Movement (it gives it the player movement much more fluidity- see the vertical preview above)
Known Bugs:
Credit/Terms of use:
Quasi; He personally gave me the plugin (he is AwEsOmE) and said I am free to do whatever I want with it, so I thought I'd share the love!
It may be used however you wish; commercial or non-commercial. Use and abuse! No credit required.
This plugin forces the player to only face left/right (or up/down depending on your preference) while still allowing full directional movement.
Similar to player movement featured in Platformers, Brawler/Beat'em Ups, Adventure games and even retro racing games.
Features:
- Players will only face left or right (or up and down)
- Players can still move all four directions
How to use:
- Add the plugin to your game and turn ON!
Preview:

(Horizontal Fixed Direction)

(Vertical Fixed Direction with Galv's diagonal movement)
FYI: Preview (player) sprite courtesy of McSundae's Tall Sprites Zombie Sprites thanks to xcom's ZOMBIES!
Demo:
https://drive.google.com/uc?export=download&id=0B0BIQ-L7fKz-aG00RXdobnk0LVk
(I recommend downloading the demo instead of using the plugins as the demo is event based and allows you to turn the direction lock on/off
*On another note, you'll notice the demo file is unbelievably small, that is because I've stripped the project down to only the most necessary files, in the end the project size is only 7MB WOW!!!)
Special thanks to Kest for inspiring me to actually figure this out!
Plugin:
View attachment FixedDirectionHorizontal.js
View attachment FixedDirectionVertical.js
(Click spoiler for Horizontal fix raw text)
//-----------------------------------------------------------------------------
// 2D Fixed Direction (Horizontal)
/*:
* @plugindesc Only allows player to face left or right (even when moving up or down). Example uses Platformer or Brawler/Beat'em Ups.
* @author Quasi Site: http://quasixi.com
* @Help This plugin does not provide plugin commands.
*/
(function() {
var Alias_Game_CharacterBase_setDirection = Game_CharacterBase.prototype.setDirection;
Game_CharacterBase.prototype.setDirection = function(d) {
if (d === 4 || d === 6) {
Alias_Game_CharacterBase_setDirection.call(this, d);
}
};
}());
// 2D Fixed Direction (Horizontal)
/*:
* @plugindesc Only allows player to face left or right (even when moving up or down). Example uses Platformer or Brawler/Beat'em Ups.
* @author Quasi Site: http://quasixi.com
* @Help This plugin does not provide plugin commands.
*/
(function() {
var Alias_Game_CharacterBase_setDirection = Game_CharacterBase.prototype.setDirection;
Game_CharacterBase.prototype.setDirection = function(d) {
if (d === 4 || d === 6) {
Alias_Game_CharacterBase_setDirection.call(this, d);
}
};
}());
(Click spoiler for Vertical fix raw text)
//-----------------------------------------------------------------------------
// 2D Fixed Direction (Vertical)
/*:
* @plugindesc Only allows player to face up or down (even when moving left or right). Example uses Infinite Runner or Top-down racers.
* @author Quasi Site: http://quasixi.com
* @Help This plugin does not provide plugin commands.
*/
(function() {
var Alias_Game_CharacterBase_setDirection = Game_CharacterBase.prototype.setDirection;
Game_CharacterBase.prototype.setDirection = function(d) {
if (d === 2 || d === 8) {
Alias_Game_CharacterBase_setDirection.call(this, d);
}
};
}());
// 2D Fixed Direction (Vertical)
/*:
* @plugindesc Only allows player to face up or down (even when moving left or right). Example uses Infinite Runner or Top-down racers.
* @author Quasi Site: http://quasixi.com
* @Help This plugin does not provide plugin commands.
*/
(function() {
var Alias_Game_CharacterBase_setDirection = Game_CharacterBase.prototype.setDirection;
Game_CharacterBase.prototype.setDirection = function(d) {
if (d === 2 || d === 8) {
Alias_Game_CharacterBase_setDirection.call(this, d);
}
};
}());
Dependencies:
None but I highly recommend Galv's Diagonal Movement (it gives it the player movement much more fluidity- see the vertical preview above)
Known Bugs:
- There is trouble with triggering events via the "Action Button" when standing directly below or above an event.
I'll see if I can debug this. For the time being, an easy work around is changing the trigger to "Player Touch" (not a true fix but it's better than nothing!)
Credit/Terms of use:
Quasi; He personally gave me the plugin (he is AwEsOmE) and said I am free to do whatever I want with it, so I thought I'd share the love!
It may be used however you wish; commercial or non-commercial. Use and abuse! No credit required.
Last edited:

