2h weapons and unsealing the shield.

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So, a simple issue which I'm sure has a simple solution.
My intention is to have character that can wield 1h and 2h weapons learn a skill, using passive states and other yanfly stuff, to allow the usage of 2h weapons in 1h.
At the moment I've made 2h weapons by just adding the seal "shield/second equipment slot" trait to them.
I however have no idea and found no solution to how I could make a state/skill remove the sealing when being used by this specific character.
Help?
 

Grunwave

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Thematically, how can the character wield the larger weapon?
 
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Thematically, how can the character wield the larger weapon?
Training and experience, I'm not talking about Cloud's buster sword here. It would be a skill near the end of the tree for a class.
 

Grunwave

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Maybe during the training, this character can transform the weapons.

There is at least one plug-in that would allow you to turn 2handed weapons into 1handed weapons that only this character could use.

Theme seems the biggest hurdle.
 
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Maybe during the training, this character can transform the weapons.

There is at least one plug-in that would allow you to turn 2handed weapons into 1handed weapons that only this character could use.

Theme seems the biggest hurdle.
I don't really think so, it's just an another skill/mechanic in a game with bunch of them to learn.
 

gstv87

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the quickest way is to make a set of specific 2H swords that are character-exclusive, or a subclass with the required mastery, and switch between the two through a skill set change.
I have the subclass way, without any plugins.
 
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the quickest way is to make a set of specific 2H swords that are character-exclusive, or a subclass with the required mastery, and switch between the two through a skill set change.
I have the subclass way, without any plugins.
Both character specific weapons and subclasses would be pretty sub-optimal, as I want the skill to be passed around to certain other classes later, as well as some weapon profiencies.
 

kirbwarrior

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seal "shield/second equipment slot" trait
That's likely the root of the problem right here. You'll likely have to find a more complicated way to have 2-handed weapons. For instance, you could look for a plugin that allows for more ways to fiddle with who can wield certain equipment, so as to do something like "This shield can't be worn unless user has 'Monkey Grip' OR is not wearing equipment with the tag '2 Hands'." or something like that.

Another way you could do it is through skills allowing you to wear specific slots, and whatever the skill equip system is, make it so "2 hands" and "Shield" are incompatible to be worn together unless they have a third skill that allows them together.

I also know there are plugins that let you control what slots are available to a character. Instead of making 2 hand weapons seal shield, you can make 1 hand weapons allow shield and then the Monkey Grip skill just slaps on shield slot regardless. It might look kind of awkward if a character is allowed to not have a weapon equipped...

EDIT: You don't need a plugin for the last part. Just don't give someone the ability to equip the armor types "Shield" and give that to one hand weapons. You'll need a plugin to allow passive and/or equipable skills still.
 
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I also know there are plugins that let you control what slots are available to a character. Instead of making 2 hand weapons seal shield, you can make 1 hand weapons allow shield and then the Monkey Grip skill just slaps on shield slot regardless. It might look kind of awkward if a character is allowed to not have a weapon equipped...

EDIT: You don't need a plugin for the last part. Just don't give someone the ability to equip the armor types "Shield" and give that to one hand weapons. You'll need a plugin to allow passive and/or equipable skills still.
Yeah, went with this. I thought there would be a simple solution that I didn't think of. Thanks!
 

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