Keegan

Villager
Member
Joined
Jan 14, 2018
Messages
9
Reaction score
3
First Language
Indonesian
Primarily Uses
RMMV
I want to make a treasure chest, but the size is 2x1 tiles, so the chest is wider than the RTP chest.


I know that in editor, 2x1 graphic tiles will appear as one tile, but in game, the size will follow the size of the graphics (which is 2x1).

I run it and the graphic looks good in the game, but it take 3 tiles graphic because the chest appear in the middle as graphic.
tred 1.PNG


And I can only open the chest by clicking the middle of the chest, but it doesn't work on the right side or lesft side of the chest.
I want to make the chest can be opened, by clicking any of the chest tiles and the chest is two tiles big, not 3.

tred 4.PNG

The left and right side graphics appear above the player
tred 3.PNG tred2.PNG
 

SmashArtist

Lazy Artist
Veteran
Joined
May 31, 2016
Messages
921
Reaction score
1,821
First Language
English
Primarily Uses
RMMV
You can always cut the sprite in half and use two separate events to make it up. Then you'll have the two block collision box. :)
 

Keegan

Villager
Member
Joined
Jan 14, 2018
Messages
9
Reaction score
3
First Language
Indonesian
Primarily Uses
RMMV
You can always cut the sprite in half and use two separate events to make it up. Then you'll have the two block collision box. :)
I that, but only the half of the chest is opened. :(
 

TWings

The Dragon Whisperer
Veteran
Joined
Jul 26, 2017
Messages
528
Reaction score
867
First Language
French
Primarily Uses
RMMV
Use the same switch for the 2 events so that they both open.
 

Latest Threads

Latest Posts

Latest Profile Posts

RMMV - Skip script errors:

For game developer testing purposes.
You know, I really get to farm likes since I post all of @Avery and @hiddenone 's blog tutorials on the forums...
Back from a very long hiatus with a new project woo
This is my battler placeholder image trying out art styles too I want to fake a backview battle system
I think I will want portraits and battle sprites to be 2D and stick to pixel art for overworld not 100%sure but pretty sure its easier to make pixel art for overworld sprites, events and maps and stuff.
Placeholder.png
$Syringer.png
toying with a brand new monster design
Another doodle! Green-haired girl has no name yet, so, any suggestions?
She is about the same age as Nikki, and she is the last one of her clan, known for their innate skills in manipulating both ice and fire. She is a bit stubborn, as well as having a soft spot for kids.

Forum statistics

Threads
115,438
Messages
1,089,927
Members
150,214
Latest member
eomereolsson
Top