- Joined
- Oct 3, 2014
- Messages
- 54
- Reaction score
- 30
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I'm also asking this question because I may or may not use this data to reflect on my art thread when/if I should ever open one.
Them jaw bones... You're right... <3 Mmmm...No huge preference, but I've always sort of liked 3/4th view because the character isn't really talking to me, they're probably facing someone else. Yeah?
Also, I get to see more of their features in 3/4th view. I have an obsession with face shapes. Them jaw bones.
It would mean extra work, but ideally, busts would probably turn in a number of directions.
I think both can work fantastically if used correctly, or at least what I think it's the right way to use them. I don't think one is less engaging than the other, its more about the movement of the graphics, expressions and change of poses through the conversation rather than their placement.
Good example Professor Layton:
- 3/4 always look as if they are talking to the character on the other side of the screen, therefore I would suggest to keep it that way. Have character talk with each other on both sides. I believe it creates an illusion of them staring next to each other and adding to the conversation.
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I think both can work fantastically if used correctly, or at least what I think it's the right way to use them. I don't think one is less engaging than the other, its more about the movement of the graphics, expressions and change of poses through the conversation rather than their placement.
Good example Professor Layton:
- 3/4 always look as if they are talking to the character on the other side of the screen, therefore I would suggest to keep it that way. Have character talk with each other on both sides. I believe it creates an illusion of them staring next to each other and adding to the conversation.
![]()