3 questions!

Teldil

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Sorry for posting a lot of questions...I'm pretty new at this.

1. In a text msg, Is there any way to have something similar to /P[1] but instead of it showing the character's full name, to only show the nickname?

2. I'm trying to create a wrestling game of sorts, and am looking for a way to implement submission moves. Is there a way to create a skill that is "continuous" (applies damage automatically every turn) and puts the enemy in some sort of paralyzed state, until they can break out of it somehow ? Maybe put them in a state that only allows use of one skill (ie "escape") and until they successfuly use it, the submission skill keeps on going? 

3. Is there a way to get rid of the "Luck" parameter? I don't want it in my game...

Thanks!
 

Shaz

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1: The More Escape Codes plugin will allow you to show an actor's nickname.  It was shipped with the engine, but grab the latest version from here

2: I'd consider using a state for that, that has a HP drain each turn.  Look at how Poison is set up, maybe, as an example.

3: You'd need to modify the scripts to no longer use it, or maybe just setting it to 1 and not allowing it to increase with each level, might do the trick (anything x 1 is the same as it was).  
 

Teldil

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Thanks!!!

Regarding 1, after downloading the plugin, I now realized I meant something else...I want it to show the PARTY LEADER's nickname. Not necessarily Actor 1. Any way to do that?
 

Andar

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If the party leader is fixed, you can simply use that number.

If it is not, you can use control variable (game data) to load the actor ID of the first actor into a variable and then use that variable for referencing

like

Code:
/P[/v[varID]]
 

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