32 bits or 16 bits ... why?

Ragen

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Which one is your favorite? And why?
Let me know...

Any arguments will be considered valid...

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ShadowDragon

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I think the left one 32 bit and right 16 bit (less color), but I prefer 32 bit though which
has more graphic and you can go more ways on 32 bit than 16 bit.

16 bit is a bit more old school in my opinion, sometimes it can go nicely,
while 32 bit can give more details.
 

Ragen

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Yes, @ShadowDragon you're right... on the left 32bits on the right 16

I just didn't want to go back to the sprites editor to fix it...
 

Choraß

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I mean In past it was a memory and expedient reason and of course less outlay to use 16 bit than 32 bit sprites/graphics.

I think the right Link sprite is even 8 bit and the left 16 bit.
Well now it's a design question, how you want to look it. More details costs more outlay.

I prefer the left sprite, because of more details and i just like the old JRPGs, in 16 bit pixel art style.
 

Finnuval

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Personally I prefer 32 as it has more detail and life to it for me. However this also depends a lot in the game it is in.

16 has a very nostalgic feel to it (then again my first game I ever played was pong so... Yeah lol) and that certainly has its place in some games.

But as someone who always looks for the best visual presentation of something I feel 32 packs the better punch.

That all said, that's totally me xD
 

Ragen

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I think the right Link sprite is even 8 bit and the left 16 bit.
I believe you're right.... I focused on 16x16pix style and 32x32pix comparison... That I may have used the wrong terminology.

8, 16 and 32 bits may refer more to the processor and color pallet, than pixel size itself.
 

Ellie Jane

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It's all tied together - 8-bit consoles use smaller sprites because they only have 8-bits to store any data, not just colours. But yeah normally in pixel art it would refer to the colour pallet.
 

Ragen

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Was checking out some arts, and really missed my old GBA and GBC...

Though I hated not to be able to play in the dark (GBC), it used to be so fun....:wub
 

ave36

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32 all the way. My game is 2D but it is not retro and I attempt to make it as hi-res as possible.
 

BENI_MARU

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It really comes down to context.
32-bits naturally offers more, but in turn there'd be "more work" in balancing the palette as well as having player expectation rising.
 

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