- Joined
- Jan 8, 2015
- Messages
- 8
- Reaction score
- 16
- First Language
- english
- Primarily Uses
This game is a work in progress
Escape The Dead
Each chapter Experience the zombie apocalypse through the eyes of different characters in different environments. Your goal is to simply escape the location you are in, alive.
Genre: stealth/horror/shooter/Rpg
Features:
.
Characters
More screenshots, info, and a video will be posted as its updated.
Escape The Dead
Each chapter Experience the zombie apocalypse through the eyes of different characters in different environments. Your goal is to simply escape the location you are in, alive.
Genre: stealth/horror/shooter/Rpg
Features:
Spoiler
-3d
-dynamic over the shoulder camera perspective(centered behind players back when walking)
-shooting system
(with dynamic laser sight, adjustable height aiming, headshots, limited regional damage, gun jamming, one in chamber reloading.)
-stealth system
(enemy hearing and vision. Enemies become suspicous and will search.footsteps can be heard when running and walking close. Gunshots attract off map mobs and alerts nearby enemies. Improvised gun supressors can be made)
-Randomized positive and negative events and randomized map design routes.
-detailed console system
(know everything thats going on including hero states)
-level up system
( rewarded exp for playing well. Unlock and choose new abilities as well as upgrade your stanima and health)
-day and night system
Real time progression
-Stamina system
(depleats from running and melee. Enemies can knock you down easier)
-Hiding system
(duck and hide in tall grass, car trunks, behind low cover)
-mob spawning
(hidden horde spawner depending on player actions)
-scavenging system
(food, health items, comfort items)
-doors and windows that can be left opened,closed, and entered in real time. (Randomized chances to squeek and attract enemies)
-enemies can break into windows and doors
-enemies can see you through windows
-3d
-dynamic over the shoulder camera perspective(centered behind players back when walking)
-shooting system
(with dynamic laser sight, adjustable height aiming, headshots, limited regional damage, gun jamming, one in chamber reloading.)
-stealth system
(enemy hearing and vision. Enemies become suspicous and will search.footsteps can be heard when running and walking close. Gunshots attract off map mobs and alerts nearby enemies. Improvised gun supressors can be made)
-Randomized positive and negative events and randomized map design routes.
-detailed console system
(know everything thats going on including hero states)
-level up system
( rewarded exp for playing well. Unlock and choose new abilities as well as upgrade your stanima and health)
-day and night system
Real time progression
-Stamina system
(depleats from running and melee. Enemies can knock you down easier)
-Hiding system
(duck and hide in tall grass, car trunks, behind low cover)
-mob spawning
(hidden horde spawner depending on player actions)
-scavenging system
(food, health items, comfort items)
-doors and windows that can be left opened,closed, and entered in real time. (Randomized chances to squeek and attract enemies)
-enemies can break into windows and doors
-enemies can see you through windows
.
Characters
Spoiler
Sarah Walsh
A young hunter living in the Lexington Forest Town. Was out hunting when the outbreak started.
Age: mid 20s
Weapon of choise: Crossbow and 45 handgun
Special ability: camoflauge (harder for enemies to spot you)
Other chapter characters coming soon.
Screenshots
Spoiler
All screenshots are from an early build graphically. Textures are place holders and maps are test. However the coding is close to completion.
Sarah Walsh
A young hunter living in the Lexington Forest Town. Was out hunting when the outbreak started.
Age: mid 20s
Weapon of choise: Crossbow and 45 handgun
Special ability: camoflauge (harder for enemies to spot you)
Other chapter characters coming soon.
Screenshots
Spoiler
All screenshots are from an early build graphically. Textures are place holders and maps are test. However the coding is close to completion.
More screenshots, info, and a video will be posted as its updated.
Last edited by a moderator:


