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- May 26, 2014
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Hello folks! [obligatory new to RPG maker, it's a wonderful tool etc etc here]
Been wracking my brain with this one. Trying to have a skill set off a common event to trip a switch which will set off another common event and keep it ticking round until four turns have passed.
What I've got so far I think should work. I have included screenshots of the skill, state and common events in question; just for reference the RefreshDoT event is called every turn via the troops tab.
The problem is simple, it's just not doing anything even after the first event is called. Is there some massive fundamental flaw here or am I just being an idiot?

This is the skill that sets off the first event

When that switch is enabled and the troops based version of

is called it should take note that the BleedCount is under 4 and call

once each turn until the variable count = 4 and then it should switch itself off.
What am I doing wrong?

Been wracking my brain with this one. Trying to have a skill set off a common event to trip a switch which will set off another common event and keep it ticking round until four turns have passed.
What I've got so far I think should work. I have included screenshots of the skill, state and common events in question; just for reference the RefreshDoT event is called every turn via the troops tab.
The problem is simple, it's just not doing anything even after the first event is called. Is there some massive fundamental flaw here or am I just being an idiot?

This is the skill that sets off the first event

When that switch is enabled and the troops based version of

is called it should take note that the BleedCount is under 4 and call

once each turn until the variable count = 4 and then it should switch itself off.
What am I doing wrong?




