4-Turn DoT through common Events

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Vinrael

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Hello folks! [obligatory new to RPG maker, it's a wonderful tool etc etc here]

Been wracking my brain with this one. Trying to have a skill set off a common event to trip a switch which will set off another common event and keep it ticking round until four turns have passed.

What I've got so far I think should work. I have included screenshots of the skill, state and common events in question; just for reference the RefreshDoT event is called every turn via the troops tab.

The problem is simple, it's just not doing anything even after the first event is called. Is there some massive fundamental flaw here or am I just being an idiot?

Skill.PNG

This is the skill that sets off the first event

Common Event_StartBleed.PNG

When that switch is enabled and the troops based version of

Common Event_DoTRefresh.PNG

is called it should take note that the BleedCount is under 4 and call

Common Event_Bleed.PNG

once each turn until the variable count = 4 and then it should switch itself off.

What am I doing wrong?

State.PNG
 

Andar

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I don't see where you call the refresh event - and that event can't be set to parallel to work, because parallels don't work during battle.


You'll need to find a way to call it during battle - I think it would be best if you remove it from common events and create a troop event from it. However, then you either need to copy it to every troop, or a script that automatically calls it from every troop...
 

Vinrael

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I have included screenshots of the skill, state and common events in question; just for reference the RefreshDoT event is called every turn via the troops tab.
:| also there's nothing running parallel.
 

Andar

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then you did something wrong in the troop event, please provide a screenshot from that page.
 

Vinrael

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troops_Bleed.PNG

There's ma troops. Any ideas?
 

Vinrael

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Ok turns out it was the troop event 'Span'. I had it set to 'Battle' because I meant it to call every turn the battle continued. Turns out the right way to do that was by choosing 'turn'. It works perfectly now.
 

Andar

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"Span" means how long will the event run - battle means it will run once for the entire battle, never to be restarted again...


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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