*******?

LightDiviner

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I'm wanting to have a ******* running so people who support my games can support me, helping me get better resources, encourage me to make games faster, and all in all just allow making games to be my main job. I already have the whole thing made, but I'm not sure how to spread it around so people can check it out. Anyone have any ideas?
 

mlogan

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Patreons are allowed here only for game development - not resource creation or the like. Which, sounds like what you are saying, just wanted to be clear on that.

You can put it in your game development topic or link in your signature to help get the word out.
 

LightDiviner

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It's not resource creation. It's meant to be there so I'm not just making games for fun, (even though it is fun.) I want there to be a reason I'm doing this. ******* would be a way for people to show their support, as well as a source of income. Game designer has always been my dream job. Right now joining a company is out of the question though. So, ******* is how I would want to make income.
 
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You can post a link to your ******* on your signature, however remember this would have to be as mlogan (a.k.a the lady killer) said.
Patreons are allowed here only for game development - not resource creation or the like.
This means so long as you're just going to be developing your game and having fun with your Patreons by showing them your progress then it is A-ok to post the link. If however, at one point you decide to make your ******* be a place where you strictly develop monthly resources then you can not post the link.

This is because it would be like setting up a lemon stand next to someone else' lemon stand. Decigia (hope I didn't spell that wrong) wouldn't like the idea of supporting competitors lol. I don't think anyone would. :kaoswt2:

I can't make custom resources to save my life. :kaoswt2: I'm always having to ask people to help with that stuff. I may have a picture for something vividly in my head. But when it comes to making it physical...I suck. XD
@LightDiviner Don't be so hard on yourself. Anyone can learn if they put in effort. :kaopride:
 
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LightDiviner

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You can post a link to your ******* on your signature, however remember this would have to be as mlogan (a.k.a the lady killer) said.


This means so long as you're just going to be developing your game and having fun with your Patreons by showing them your progress then it is A-ok to post the link. If however, at one point you decide to make your ******* be a place where you strictly develop monthly resources then you can not post the link.

This is because it would be like setting up a lemon stand next to someone else' lemon stand. Decigia (hope I didn't spell that wrong) wouldn't like the idea of supporting competitors lol. I don't think anyone would. :kaoswt2:
I can't make custom resources to save my life. :kaoswt2: I'm always having to ask people to help with that stuff. I may have a picture for something vividly in my head. But when it comes to making it physical...I suck. XD
 

LightDiviner

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You can post a link to your ******* on your signature, however remember this would have to be as mlogan (a.k.a the lady killer) said.


This means so long as you're just going to be developing your game and having fun with your Patreons by showing them your progress then it is A-ok to post the link. If however, at one point you decide to make your ******* be a place where you strictly develop monthly resources then you can not post the link.

This is because it would be like setting up a lemon stand next to someone else' lemon stand. Decigia (hope I didn't spell that wrong) wouldn't like the idea of supporting competitors lol. I don't think anyone would. :kaoswt2:



@LightDiviner Don't be so hard on yourself. Anyone can learn if they put in effort. :kaopride:
You may wanna just comment when you have something else to say. Just saying.

And thanks for the words, but it's really just not my fortae. Everyone has something their good at, and something their not good at. I'm good at the map making and storylines. I'm not good at programing animations and drawing sprites. I'm OK with eventing, but still somewhat "meh" at it.
 
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@LightDiviner Just trying to avoid double posting lol.

In my opinion not having the talent doesn't mean you can't it just means the speed in which you learn that topic. So you can learn but it would take a longer time :kaopride:

Sometimes however I understand that people don't want to do the long process, not because they give up or are lazy but rather because they want to excel at their own personal talent~
I wish you luck with your *******! I'll drop by some time later to see your works :kaopride:
 

Uzuki

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Then you're gonna need to get on the social media game. Do you have a Twitter account? Facebook? Tumblr? If you do then you're going to have to be active. A LOT more active. Most of your patrons will come from social media sites and if they see that you're someone that interacts and talk to people, and aren't a total douche, then they're likely to check out your page and see what's it's all about. This segways nicely into: Presentation!

Presentation and promotion is key to getting people to become your patron. I can't tell you how many well presented pages that have drawn me in and made me want to throw money at them. And being transparent and doing indirect promotions can help keep you from blending in with the crowd. Thanking a supporter on their social media, promoting the events around a campaign, like promoting your development creation livestream instead of the ******* account, showing off the rewards patrons are receiving, and post pictures of the rewards and let people know how excited you are to share them with supporters. Be excited for the special things being done instead of asking for the money all the time. It's like watching a youtuber, People who don't do the "LIKE, SUBSCRIBE, COMMENT" are more likely to get a like, subscribers, and comments then those that blast it at the middle or end of their videos. A good page setup can go a long way and help you stand out from the thousands of others on the site. Now I know you might say you don't have the money or skills to make banners and design menus, but there are people that can do that and for relatively cheap if you look in the right places. You've gotta spend money to make money. Speaking of money...

Reward tiers! This is a corner stone of ******* and what will fully determine if someone will donate to your cause. For artists, musicians, writers, and video content creators it's pretty easy to set up monthly goals: early access to final products, access to WIPs, personal streams, shoutouts, or just flat out easy access to the creator! But it's a little harder for people like game devs, because our stuff isn't something that you can churn out in a weekend. So you'll have to get a bit more creative with the rewards: Demos, feedback, allowing patrons to name NPCs, having dev streams, maybe even rewarding a full copy of the game to people who pay a certain amount or have been an patron backer for awhile. I would suggest you look at other game dev Patreons and see what they're doing to getting a clearer picture.

This is all the basic stuff that are the corner stones of making a *******. I hope this was helpful!
 

mlogan

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@LightDiviner , please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.


You can quote multiple people at once by clicking the quote button on each post. Alternately, you can use the @ with the user's name to simply tag them.

And sorry for the confusion. What I meant was, if you are making a game and raising money to make the game - whether that money goes towards hiring a programmer, commissioning resources or simply for buying game dev snacks for yourself, it is fine.

What is not okay is linking a ******* because you are making say, songs, and essentially selling them through *******. That is because we have a store here for selling resources. I hope that makes more sense.
 

LightDiviner

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[dpost]@LightDiviner [/dpost]
You can quote multiple people at once by clicking the quote button on each post. Alternately, you can use the @ with the user's name to simply tag them.

And sorry for the confusion. What I meant was, if you are making a game and raising money to make the game - whether that money goes towards hiring a programmer, commissioning resources or simply for buying game dev snacks for yourself, it is fine.

What is not okay is linking a ******* because you are making say, songs, and essentially selling them through *******. That is because we have a store here for selling resources. I hope that makes more sense.
Oops, sorry. That sometimes happens when my internet is being a poop.


Then you're gonna need to get on the social media game. Do you have a Twitter account? Facebook? Tumblr? If you do then you're going to have to be active. A LOT more active. Most of your patrons will come from social media sites and if they see that you're someone that interacts and talk to people, and aren't a total streaming water, then they're likely to check out your page and see what's it's all about. This segways nicely into: Presentation!

Presentation and promotion is key to getting people to become your patron. I can't tell you how many well presented pages that have drawn me in and made me want to throw money at them. And being transparent and doing indirect promotions can help keep you from blending in with the crowd. Thanking a supporter on their social media, promoting the events around a campaign, like promoting your development creation livestream instead of the ******* account, showing off the rewards patrons are receiving, and post pictures of the rewards and let people know how excited you are to share them with supporters. Be excited for the special things being done instead of asking for the money all the time. It's like watching a youtuber, People who don't do the "LIKE, SUBSCRIBE, COMMENT" are more likely to get a like, subscribers, and comments then those that blast it at the middle or end of their videos. A good page setup can go a long way and help you stand out from the thousands of others on the site. Now I know you might say you don't have the money or skills to make banners and design menus, but there are people that can do that and for relatively cheap if you look in the right places. You've gotta spend money to make money. Speaking of money...

Reward tiers! This is a corner stone of ******* and what will fully determine if someone will donate to your cause. For artists, musicians, writers, and video content creators it's pretty easy to set up monthly goals: early access to final products, access to WIPs, personal streams, shoutouts, or just flat out easy access to the creator! But it's a little harder for people like game devs, because our stuff isn't something that you can churn out in a weekend. So you'll have to get a bit more creative with the rewards: Demos, feedback, allowing patrons to name NPCs, having dev streams, maybe even rewarding a full copy of the game to people who pay a certain amount or have been an patron backer for awhile. I would suggest you look at other game dev Patreons and see what they're doing to getting a clearer picture.

This is all the basic stuff that are the corner stones of making a *******. I hope this was helpful!
Thanks for the advice. I've already got some of that done, like the rewards. In one of the tiers, people can have a character made for them, or they make one themselves if they want, and it'll become an NPC in the game. It would probobly end up replacing one of the generic NPC's that get laid around.
 

esterk

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I know a lot of people that run their own Patreons, and like others have said, it requires a lot of self-promotion. Social media is a must, and finding active communities like forums and reddit are important too. Try to spread it around as much as possible but also try and get embedded in the communities as well. Becoming recognizable around those places will be important because most of the time, people that support Patreons are supporting because they genuinely want to help the person running it. The rewards and products are of course important too, but your personality is what is going to draw most people there.

Also, keep in mind it will take a while to build up steam so be persistent and don't give up. Stay active most importantly. Consider starting a Youtube where you can post your progress and regular video updates if you haven't already. Use ******* as a mini blog or link to one where people can keep up with your work and know you're actively progressing towards your goals. Establish that personal connection that makes ******* feel like a special fan club.There are tons of creators on ******* so standing out from the crowd is going to take a lot of hard work and effort.

Good luck!
 

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