I am doing a tower grind/ dungeon crawler type game involving as a start 100 varying "floors" none will be the same so simply copying one to the next will not be able to be done. alas the dungeons will be rather huge thus stopping the chance to combine maps into one thing. Think sword art online aspect of floors and such and that is how my game will be setup.To be honest I don't really see the point in it, unless you're making a massive open world adventure.
Otherwise people will just never finish it - I mean, let's be honest here, how many maps does Neverwinter Nights 2 original campaign have? Like 200 at most I'd say. It was so long that I just got bored and started a different expansion.
It's different in an open world game, where you want to do something else each playthrough, but I'd say that 1000 maps is still a LOT, unless you're just making them really small or something.
Hmmm, never thought of putting all of my building interiors on a single map. That's a good idea since events control where the player lands when they leave or enter a building anyway.If you ever get to 1000 maps (not likely)? i think there are some database breaking scripts that can help. If it doesn't exist for the number of maps, then you can still use the technique of putting multiple locations (for examples all the insides of a city) in one big map with a big enough margin between each. The player won't notice it.
I think Hime has a script where you can change the directory where maps are stored in game, so you can then go over the 1000 map limit by using multiple directories for your maps.I am doing a tower grind/ dungeon crawler type game involving as a start 100 varying "floors" none will be the same so simply copying one to the next will not be able to be done. alas the dungeons will be rather huge thus stopping the chance to combine maps into one thing. Think sword art online aspect of floors and such and that is how my game will be setup.
Agreed. I'm not yet at 100 maps, and it takes me 9 hours to get to the end of what I have currently written. In fact, I'm now going back and breaking up some of my maps that were large into 2 - 3 smaller maps just to reduce the lag some testers have ran into, now that I know I have the space to spare.1000? Both of the games I've made so far barely break 600 maps. You can easily squeeze a 10-15 hour long game into a fraction of the 999 map limit. I speak from experience.