That's great

, I've been wanting to buy a PSX for a while now. I've been using an emulator recently but it's just not the same.
Totally agree. Same with NES etc..
I never had the opportunity to play the 4-player cooperative but I played it on two player all the time and it was great. I'm sure 4 players would have been epic though

. I personally preferred the
Baldur's Gate: Dark Alliance games but I enjoyed the character creation in the
Champions of Norrath games. The games both share the same game engine I believe and are made by the same people, I think, although they were working under different companies.
4-players is epic indeed.
I liked both games ~ Baldur's Gate for more interesting gameplay~story & maps ~ Champions of Norrath for longer and nice gameplay.
~ But if I had to choose, then I think that would be Champions of Norrath, because I simply have spent more time and had more fun with that one.
That's interesting, I played
Champions of Norrath: Return to Arms the least frequently so I never really noticed the poor balance. Though, I recall in
Baldur's Gate: Dark Alliance II that the barbarian and monk character's attacks grew more powerful as their statistics increased but the necromancer and cleric characters mainly used spells as their attacks which would cease to become any more powerful after a certain point because they weren't affected by the statistics which would make playing as those characters on the hardest difficulty quite difficult (for me at least

). Now I really want to buy a PS2 again after talking about playing these games

.
"attacks which would cease to become any more powerful after a certain point because they weren't affected by the statistics"
This is exactly what happens in Champions of Norrath: Return to Arms.
Melee characters had % of damage based on statistics, so besides skill points they could always raise the damage.
Magical characters had points of damage based only on the skill itself. For example if you've raised one skill to max level and had 500 dmg with it, then it was impossible to make it more powerful in any way, because it was not affected by statistics.
500 dmg was weak in later stages, because if I remember correctly, melee-type characters were dealing about 10000 damage if not even more.
The balancing also broke with these figurines.
Figurines were raising your parameters when having them in inventory at cost of the character's inventory capacity (allowed weight). It itself was good and not bad, but there were Strength-giving figurines, which were raising your STR at cost of let's say 10 inventory weight capacity, BUT the STR bonus was giving you more maximum weight capacity ~ let's say about 8, so in total it took only 2 of allowed weight, which resulted in having TONS of them, thus raising your melee damage by an incredible amount. Magical characters were crying there. =P
I downloaded Good VS Evil: The Fateful Curse and Sleeping Hill last night and tried them out. I really enjoyed playing them both and the original graphics and art look great. I don't think I would have been able to tell that they were made with RPG Maker if I didn't know beforehand because the game play is so different, which is awesome.
Thank you very much! I'm glad you liked them. (=
I'm always trying to make my games as original as possible, even if they would have to look terrible. I just love to throw my stuff to my games, not using the default ones or available resources, which results in having 9999 similar looking games. I'm not saying that it's bad though ~ game can't be bad just for using them, but it's always a nice touch to see something new. ^^
How long have you been creating your own pixel art? I didn't realise that I could click on the crystal icon, I'll need to try that one out too
Not that long ~ I'm not an artist of any kind at all. I have it stated in my profile though, but that's only because I'm capable of doing some low quality, yet at least use-able things, so I'm not a professional artist, but just a beginner.
Few silly icons on forums and graphics visible in my games are actually my first things, because I was never doing any graphics before - not even drawing on parer, where I'm terrible at that.
I've started using RPG Maker about a half a year ago, so that's when I started doing this I guess, though I'm very rarely making graphics.
I admit, that making anything takes me some time, due to lack of professional experience and knowledge. I'm doing and doing something until it looks acceptable.
At the moment I'm capable of making only simple things, but I really like making icons and stuff, so that's why I'm trying my best to do these by myself in order to gain experience. ^^