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Yeah, it's not possible to fully recreate the experience. =PI recently bought a USB NES controller to play with emulators; I have an N64 one as well. It really improves the experience for me when using emulators but still not the real thing unfortunately.
Yes, it was supporting playing online, though I've never tried that, because my PS2 didn't had any internet connection.If I remember correctly Champions of Norrath had online play; that would have been amazing to try. I preferred that Champions of Norrath allowed character customisation and it didn't force the story as much as Baldur's Gate but I think I prefer BG for the same reasons you prefer CoN; I just have so many fond memories of playing it on coop![]()
Now this is a good comparison between these games. ^^
Yup, that's right. In Diablo there were even monsters with immunity to all, such as 'Obsidian Lord'. I had to kill them with my staff, because nothing was working on them besides 'Golem' spell. Playing with these resistances was a challenge indeed. At least Sorcerer had a high amount of mana, so when you had Mana Shield ON, then you had more than 700 Hit points (and additional 200+ of normal health in case if the shield would go down). It was easy to keep track of that, since you were using your mana for spells and as health, so basically having Potions of Mana was enough.Yeah, that's exactly the problem with Baldur's Gate, particularly Baldur's Gate: Dark Alliance II. I normally don't like playing magical characters because I'm too lazy to work out the differences in the spells and the enemies resistances. For instance in Diablo I during the Hell levels you encounter these knights who have 100% resistance to all magic types except fire (which they have 75% resistance to), my sorcerer was certainly crying therethe only way I was ever able to kill them effectively was by freezing them and then casting firewalls where they were frozen.
I don't think I remember the Figurines in Champions of Norrath but that sounds interesting. It seems that the makers of the Baldur's Gate: Dark Alliance and Champions of Norrath games didn't like spell casters![]()
Good times... ^^
Yeah, I guess that was a hidden hate message by developers. ( ͡° ͜ʖ ͡°)
Actually there was an event 'Indie in a Week' organized on forums, so that's when 'Sleeping Hill' and 'Frozen Dream' were created. 'Indie in a Week 3' is going to start soon, so perhaps that'll be time for third quick-mad game. (also there's the birthday event, so I'll make one game for both events I guess) ^^I totally agree with that
I've been wanting to try and make an old Ultima style RPG for a while now and might try and set myself the challenge of attempting to make it in a weekend or a week like you did with Sleeping Hill.
I've tried making 8-bit music for some time, but it was terrible. I've did some remakes (song to 8-bit), but when it comes to come up with my own melody and stuff ~ extremely difficult ~ perhaps I'd make something nice, but it would require so much time lel.I'm exactly the same with music; I just use trial and error until I get something right. I've been composing for two years and still don't quite have the hang of it. That's great that you learned how to create your own resources so quickly; you are skilled at using RPG Maker too. I think it's great when one person can develop a whole game on their own. Have you ever considered making and releasing a game commercially?
When I was starting working with RM I had absolutely 0 experience in scripting/drawing and stuff. I'd never guess I'll be able to do anything at all. =P
Making a whole game on your own is pretty nice indeed, but it depends. Everything has its own pros and cons. ~ Everything takes forever to make, but at least you don't have to search/rely on the others that much, which may cause problems sometimes. But having a team made of friends would be even better and fun. ^^
I was thinking about this, but I'm not going to lie - I don't think I'm ready for any profit yet. I highly doubt, that my silly games/minigames would be something, that would be worth buying, though I admit, that even a tiny profit would help a lot due to different currency. Well, I think many people would love to achieve success here - Doing what they love and don't have to be worried by RL problems.
Perhaps someday...
How about you? Any plans? =P
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