Hello folks!
While I'm working on my large, non-commercial game, I've come up with countless ideas for other projects.
The idea is, to make a short, commercial game, and only sell it for $1.00
I want to get some community feedback
here are some questions for ya!
1. How long should a $1.00 game be? An hour? Less?
2. Would a short, story driven game work better? Or perhaps a rouge-like with replay value?
3. What would convince you to buy a short game for $1.00? What features would you like to see?
Feel free to elaborate on your answers
I'm looking forward to everyone's thoughts!
While I'm working on my large, non-commercial game, I've come up with countless ideas for other projects.
The idea is, to make a short, commercial game, and only sell it for $1.00
I want to get some community feedback
1. How long should a $1.00 game be? An hour? Less?
2. Would a short, story driven game work better? Or perhaps a rouge-like with replay value?
3. What would convince you to buy a short game for $1.00? What features would you like to see?
Feel free to elaborate on your answers



