- Joined
- Mar 19, 2022
- Messages
- 13
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- RMXP
Hola
So, I know there are a few Tactical Battle System for RMXP
(is it how they're called? turn based battle on map, with movement, skills etc.)
But everything I find feels kind of empty.
I guess what I'm looking for is a TBS that supports "projectiles" on the battle map (such as arrows for an archer, where you can manage the spritesheet of each type of attack/skill), and why not, an animation screen (something like a side view battle, where a battler hits the other and then back to the battle map) JUST for CERTAIN skills.
Also, it seems many of the TBS I find have been left and are still glitchy.
Would be cool to also have functioning events during the battle, such as map items or neutral entities.
I suppose there isn't a script that covers all these features...
Thanks in advance as always
So, I know there are a few Tactical Battle System for RMXP
(is it how they're called? turn based battle on map, with movement, skills etc.)
But everything I find feels kind of empty.
I guess what I'm looking for is a TBS that supports "projectiles" on the battle map (such as arrows for an archer, where you can manage the spritesheet of each type of attack/skill), and why not, an animation screen (something like a side view battle, where a battler hits the other and then back to the battle map) JUST for CERTAIN skills.
Also, it seems many of the TBS I find have been left and are still glitchy.
Would be cool to also have functioning events during the battle, such as map items or neutral entities.
I suppose there isn't a script that covers all these features...
Thanks in advance as always
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