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So, I've been trying to figure these out myself to no avail...
Problem 1: How can I set a variable for a player where if a party member equips a weapon, a variable changes according to what weapon is equipped to that actor. For example, we equip a fire sword, variable Actor0Element would equal "Fire". But then that same actor switches to an ice weapon, variable Actor0Element would now be equal to "Ice". This way I can properly show animations for skills all actors share, but they'd have a special effect depending on an actors variable.
Problem 2: How can I create a function where if variable "Stylish Evasion = 1", each time an actor evades, an animation plays on that actor and their attack increases by +1, but once they're hit, that additional attack resets.
Problem 3: How can I create a function where if variable "Lone Wolf = 1", a state given to the last actor alive where that actor gains special buffs, however, once a party member is revived, this buff is removed from all actors.
Please, pleaaaase give me some solutions. I've been haven't a hard time figuring these out and they're definitely core features that I need, and the best part is that Problems 2 and 3 can be modified and reused for different types of things.
If it turns out to be something too difficult to where it must be commissioned, let me know...
Problem 2: How can I create a function where if variable "Stylish Evasion = 1", each time an actor evades, an animation plays on that actor and their attack increases by +1, but once they're hit, that additional attack resets.
Please, pleaaaase give me some solutions. I've been haven't a hard time figuring these out and they're definitely core features that I need, and the best part is that Problems 2 and 3 can be modified and reused for different types of things.
If it turns out to be something too difficult to where it must be commissioned, let me know...
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