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This idea just hit me. Maybe it's been executed in other games, but I've never seen it.

For my game, I initially wanted to go with an Action Point Mechanic within a Turn-Based battle system. But what if I kept that same Action Point mechanic within a Charge-Turn Battle system? In other words, you can execute multiple actions per turn.

Out of every Charge-Turn battle system I've played, I've never been able to act multiple times by default. It always required some kind of special ability and it was usually only available to limited party members. 

What do you guys think of the idea? 

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