Zedros

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I'm planning on making a game where the protagonist is colorblind and that the player would see everything the way he sees it. I'd make levels and such (Dungeons, Puzzles, etc...) where his colorblindness would be the challenge.

Is there anything people can recommend like plugins and such that could help simulate this.
 

empresskiova

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The only thing I can think of is changing the assets so that the everything is in whatever variation of color blindness the MC is.
 

Darkanine

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Finn in Adventure Time was colorblind. What they did there to make it a challenge for him was he often couldn't follow instructions when it came to color (he saw an emerald as a ruby in one episode) since people didn't really know of his affliction, so puzzles like that could work.

As for plugins, I think you'd mostly just need to manually recolor tiles and sprites and the like, but I think this plugin could be helpful for swapping tiles.
 

ChipTato

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It really depends, is the character fully colorblind or is he not able to see a certain color spectrum? If he only sees in black and white, it might be a whole lot easier to tint the screen gray with an event
If he's color blind in certain color spectrums then you might need to recolor the tiles. Tho in photoshop you can do this easily by deleting one of the color channels (not sure how accurate it is to a colorblind person)

If you want to switch "color blind mode" in game, you could have the same exact format of tilesets and switch it around through events whenever it changes
 

EthanFox

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Bear in mind you'll need to do a fair bit of research on this; colourblindness is quite complex. I used to work with a guy who had a severe version of it, but there are multiple versions, some of which are so mild that many people only find out when they get tested (like if they were never tested, they might never know).

I recommend watching this:


Regardless, the easiest way to do it will be not with a plugin, but rather to go in Photoshop and rework your tiles/sprites, then swap them in-game.

It's an interesting idea though; make sure you post about your progress because I'd love to see how it works out.
 

rue669

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I dunno if I can recommend any plugins, but I'd recommend this game: Return of the Zombie King.

You can see this article about it which talks about the developer who is colorblind and how he tried to incorporate that in the game. The article can be found here:
 

Hyouryuu-Na

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@rue669 Wow that looks wonderful!
@Zedros You can use screen filter plugins to change how the colours appear... I'd recommend Tsukimi's filter plugin. But you can also recolor the timesets and sprites...
Also, there was a game made with vx ace called the god of crawling eyes. Idk if it's colorblindness but the protagonist can only see red and no other colour.
 

Wavelength

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Just as a heads-up, this kind of thing is best accomplished through the use of a Shader which runs on your graphics card (rather than on your CPU proper) and changes the output of any color based on whatever rules you set. Several other game-making engines support shaders which might make them better options if the display of colors is a significant aspect of your game. MV (and other RPG Makers) do not natively support Shaders, although you might be able to find or commission a PIXI plugin that does similar things.
 

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I really need a better indicator of where you can jump up and down though I feel... otherwise I like how this turned out for the first part of the first dungeon of the game.
@Shaz needs to make a website for his plugins. (it can be done easily for free with google sites.) I can't find a database of them anywhere!
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Got fired from my job because they found someone more "Professional" and "Better" then me so I had more time to work on a tower defense prototype for a friend, I will upload tutorials on how to make it yourself once it's finished.

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