I recently ran across an issue with my first deployed build of the game. I am a new artist trying to get started on patreon .. So you can imagine what a broken first build looks like. If I felt this was in any way my fault I wouldn't be complaining here. But I felt I had to say something as this error speaks volumes about the developers of rpgmaker .. and what they think of their end user. Basically .. when I was still an amateur I downloaded a bunch of free to use face-sets that primarily dealt with townspeople. However these facesets had long strings of letters and numbers at the end of their name. However .. since they still worked and I was learning rpgmaker and had better things to do I didn't bother renaming them .. And after a while they where involved in a lot of dialogue. Now SOME update .. not sure which has decided that no .. these files will not be recognized by the editor. A bit of a mean move .. But one I could have lived with .. No what really irked me is it DIDN'T BREAK THE PREVIOUS EVENTS! Which means that all the dev team did was change the simple variable of what name formats show up in the editor. It didn't actually modify rpgmakers front end or remove the ability to recognize these files at all .. well .. so far so good you might say. Then it comes to deploying the game and the editor flat out ignores these files despite the fact that they are being used and working in events on the playtester .. basically .. the playtester lies .. If the editor had actually been reconfigured to reject those filenames wholesale I would have been annoyed .. But it would have caught it all in playtesting. But this!? I feel like the playtester just stuck me with a big trollface. What you thought your game worked fine bro!? Nah it's totally broken! If you are going to change how files are recognized I would think it is common courtesy to spend the time to modify the front end so that long file names aren't recognized by old calls as well not just make the editor and deployment kit stick it's head in the sand about them. Then I would have had a bunch of broken events found them during playtesting and fixed them. Since Our launch was really tright I only played a few hours of the deployed build before signing off on it. And now there's a 50mb patch posted about 2 hours of launch to include the missing files. Which looks bad This speaks of a dev team that just don't care what they mess up. I realize some might not approve of my lack of neatness when it comes to naming my face sets .. But I don't care this is way way worse. This seems to me like someone went .. well .. most people don't use long file names anyway .. and those who do .. heck with em! /changes variable .. Now where are those donuts?