I'm rather new to MV's Battle Formula system, having just mastered Fes's format of damage, but I had a few questions...
-If I wanted a skill to do a flat rate of damage that ignores all stats (a Fire spell that did 300 damage, regardless of user's Magic Attack or the enemy's Magic Defense), would I just put in the number of the amount of damage and leave it at that?
-I also want to create an skill similar to Unison League's Deadly Arabesque ability ("Ability Power 60 - 160. Damages 1 enemy 4 times with magic attacks that use ATK and MATK stats. Ability Power of each attack is random.") and Qwaser Waltz ability ("Ability Power 120. Damages 1 enemy 3 times with magic or physical damage chosen randomly.
Added effect: 50% chance to paralyze, confuse, and blind target for 10 seconds."). What would be the damage formula to replicate these types of effects? [Qwaser Waltz does each hit as magic or physical, not random chooses all 3 to be magic or all 3 to be physical- ie: Hit 1 is magic, Hit 2 is physical, Hit 3 is magic: Hit 1 is magic, Hit 2 is magic, Hit 3 is physical: etc)
-If I wanted a skill to do a flat rate of damage that ignores all stats (a Fire spell that did 300 damage, regardless of user's Magic Attack or the enemy's Magic Defense), would I just put in the number of the amount of damage and leave it at that?
-I also want to create an skill similar to Unison League's Deadly Arabesque ability ("Ability Power 60 - 160. Damages 1 enemy 4 times with magic attacks that use ATK and MATK stats. Ability Power of each attack is random.") and Qwaser Waltz ability ("Ability Power 120. Damages 1 enemy 3 times with magic or physical damage chosen randomly.
Added effect: 50% chance to paralyze, confuse, and blind target for 10 seconds."). What would be the damage formula to replicate these types of effects? [Qwaser Waltz does each hit as magic or physical, not random chooses all 3 to be magic or all 3 to be physical- ie: Hit 1 is magic, Hit 2 is physical, Hit 3 is magic: Hit 1 is magic, Hit 2 is magic, Hit 3 is physical: etc)
