Status
Not open for further replies.

Fionn23

Eternal Noob
Veteran
Joined
Dec 11, 2021
Messages
123
Reaction score
59
First Language
Filipino
Primarily Uses
RMMZ
1. How can I add buffs and debuffs through states? As a buff adds 25% to a stat, is it 'parameter: attack * 125%'?

2. I use a plugin to stack a state. Does two 'parameter: attack * 125%' states means 1 x 1.25 x 1.25 = 1.56 or 156% in attack stat? I'm kinda bad in math.

3. Does two 'Ex-Parameter Hit Rate + 10%' states means 0% + 10% + 10% = +20% Hit Rate? I'm not quite sure about this.

4. I'm confused about the states' removal duration. In MZ, default paralysis state has Auto-removal Timing: Turn End and Duration in Turns: 3 ~ 3. While stun state has the same but 1 ~ 3 duration in turns. Can you explain to me what does the two numbers exactly do?

Thanks!
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
37,321
Reaction score
10,183
First Language
German
Primarily Uses
RMMV
yes to your first questions, and the last one means a random number of turns between minimum and maximum.
and don't forget that duration of 1 turn means the current turn.
 

Fionn23

Eternal Noob
Veteran
Joined
Dec 11, 2021
Messages
123
Reaction score
59
First Language
Filipino
Primarily Uses
RMMZ

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
6,216
Reaction score
4,197
First Language
English
Primarily Uses
RMMV
1. How can I add buffs and debuffs through states? As a buff adds 25% to a stat, is it 'parameter: attack * 125%'?
I just want to clarify since you're mixing a bit of terminology - buffs and debuffs are specific things with their own hardcoded functionality built into MZ.

They have their own stacking properties and and specific functions to make debuffs and buffs counter each other before determining if one is capped and calculating the stats. If you're using actual buffs and debuffs at all in your skills, and also making states the way you describe, they may not interact with each other entirely as you expect.

It might be better for you to use a plugin that gives you access to JavaScript in notetags when you apply a state and have it actually apply a buff.
 

hiddenone

Lurker Extraordinaire
Global Mod
Joined
Feb 19, 2014
Messages
2,840
Reaction score
5,877
First Language
english
Primarily Uses
RMMZ

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

I was just too curious, so I tried to solve the problem by roughly writing the specifications of the RPG Maker style system (like a programming language).

I can able to see that ChatGPT-3 understands the problem well and proposes a solution according to the specifications I defined.

Adobe Premiere just crashed so hard it broke my GPU drivers sending me on a DDU quest. Why does this company with it's awful software subscription model and bloated software still dominate the industry? :rolleyes: Can we collectively agree to not support this company any more?
Stage 1 Card.png
struture-wise, my game operates more like a beat 'em up than an rpg. so each area of the city you run around in counts as a stage when you first get there. A silhouette of the boss/bosses will be in these stage intro pics, along with the stage name.
I still do this kinda stuff and I think this came out really, really well. Solo violin really helps this piece shine.
Currently at beginner level, checking tutorials on YT and Skillshare

Forum statistics

Threads
127,034
Messages
1,183,385
Members
166,927
Latest member
gracetierney
Top