- Joined
- Sep 4, 2014
- Messages
- 1,923
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- 534
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- English
- Primarily Uses
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I'd like to use a different battle system then the default, but the ATB system doesn't seem to take into account the attack speed of attacks. If someone reworked it so that they pick the action when it's empty, and the action is done when it's full, and it goes faster and/or slower depending on AGI and level 1 for the charecter could work, although it totally breaks the tension of the battle and demersis the player from the game, it's like this
"Oh, la-dee-da-dee-da! I have an action to do, but I'll watch this bug untill it's my turn to go." or "Dum-dee-dee-dee-do! I have an action to preform, but while I'm waiting, let's take a quick ciesta." or "do-dee-do-dee-do! I have an action to preform, but while I'm waiting, why don't i check my facebook"
yea, I doubt there's going to be anything out there that can help me out. If there is, or someone has a suggestion let me know.
also, doews luck determine critical hit ratio and affect variance, and does agility affect evasion rate?
"Oh, la-dee-da-dee-da! I have an action to do, but I'll watch this bug untill it's my turn to go." or "Dum-dee-dee-dee-do! I have an action to preform, but while I'm waiting, let's take a quick ciesta." or "do-dee-do-dee-do! I have an action to preform, but while I'm waiting, why don't i check my facebook"
yea, I doubt there's going to be anything out there that can help me out. If there is, or someone has a suggestion let me know.
also, doews luck determine critical hit ratio and affect variance, and does agility affect evasion rate?
